Ðû½²»áʱ¼ä£º2007Äê11ÔÂ22ÈÕ 14£º30
Ðû½²»áµØµã£ºËÄ´¨´óѧ ½°²Ð£Çø 2»ùÂ¥ B-509
¾ÎÒ´¦ÁªÏµ£¬¸Ãµ¥Î»ÈȳÏÑûÇëÎÒУ±ÏÒµÉú²Î¼ÓÐû½²»á¡£
µÚÒ»Õ¡¢ÏîÄ¿¼ò½é
Óý±Ì×Ô1986Äê´´½¨ÒÔÀ´£¬Ò»Ö±±£³Ö³ÖÐøÔö³¤¡£È«ÇòÓµÓÐÔ¼3,950ÃûÓд´ÒâµÄÔ±¹¤ÆäÖг¬¹ýËÄ·ÖÖ®ÈýµÄÔ±¹¤Ö±½Ó´ÓÊÂÓÎÏ·¿ª·¢¼°ÖÆ×÷£¬¿ª·¢ÄÜÁ¦ÅÅÃûÈ«ÇòµÚ¶þ¡£ÔÚ¶þÊ®Èý¸ö¹ú¼ÒÉèÓаìÊ´¦£¬²úÆ·
ÏúÊÛ¸²¸ÇÎåÊ®¶à¸ö¹ú¼Ò£¬²úÆ·±¾ÍÁ»¯¶à´ï¶þÊ®ÎåÖÖÓïÑÔ¡£
1998ÖÁ2005Äê¼ä£¬ÄêÏúÊÛ¶î³Ê14±¶Ôö³¤£¬Ô¾ÉýΪŷÖÞµÚÈý´ó¶ÀÁ¢·¢ÐÐÉÌ £¨Ó¢¹úµÚ¶þ´ó¡¢µÂ¹úµÚÈý´ó¶ÀÁ¢·¢ÐÐÉÌ£©£¬²¢ÇÒÅÅÃûÈ«ÃÀ·¢ÐÐÉ̵ÚÎåλ¡£2004 - 2005²ÆÕþÄê¶ÈÏúÊÛÊÕÈë´Ó5.08ÒÚÅ·ÔªÔö³¤µ½5.37ÒÚÅ·Ôª£¬´ïµ½8%µÄÔö³¤ÂÊ¡£×ÏúµÄÆ·ÅÆ°üÀ¨£ºRayman® À×Âü¡¢Myst® ÉñÃØµº¡¢Tom Clancy¡®s Rainbow Six® ÌÀÄ·¿ËÀ¼Î÷µÄ²ÊºçÁùºÅ¡¢Tom Clancy"s Splinter Cell® ÌÀÄ·¿ËÀ¼Î÷µÄϸ°û·ÖÁÑ¡¢Tom Clancy"s Ghost Recon® ÌÀÄ·¿ËÀ¼Î÷ µÄÓÄÁéÐж¯¡¢Chessmaster™ ÏóÆå´óʦ¡¢Settlers® ¹¤ÈËÎïÓï¡¢Prince of Persia® ²¨Ë¹Íõ×Ó¡¢Brothers in Arms Road to Hill 30™ ÊÖ×ãÐÖµÜÁ¬£ºÍ¨Ïò30¸ßµØÖ®Â·¡¢Far Cry® ¹Âµº¾ª»ê¡£
2007Äê9ÔÂ, È«ÇòÁìÏȵÄÊÓÆµÓÎÏ·¿ª·¢ÉÌÓý±ÌÈÙÐÒµØÐû²¼ÔÚÖйúËÄ´¨Ê¡³É¶¼ÊгÉÁ¢ÐµÄÊÓÆµÓÎÏ·ÖÆ×÷ÊÒ - ³É¶¼Óý±ÌµçÄÔÈí¼þÓÐÏÞ¹«Ë¾¡£Óý±Ì³É¶¼ÔÚǰÆÚ½×¶Î»á¼¯ÖÐÔÚÓý±Ì¼¯ÍÅÄÚ²¿Íâ°ü¹¤×÷£¬Ëæ¼´½«¸ºÔ𿪷¢PC¡¢ÓÎÏ·»ú¼°ÕÆ»úµÈÓÎϷƽ̨µÄÔÚÏßÓÎÏ·¡£
ÔÚ×÷ΪÓý±ÌÈ«ÇòµÚ¶þ´óµÄÑз¢ÖÆ×÷ÊÒ--Óý±ÌÉϺ£È¡µÃÁ˳¤ÆÚµÄ³É¹¦·¢Õ¹ÒԺ󣬽ñÈÕÂä»§Óڳɶ¼Ì츮Èí¼þÔ°µÄÓý±Ì³É¶¼ÖÆ×÷ÊÒ½«¼ÌÍù¿ªÀ´£¬2008Äê1Ô¿ªÊ¼ÒÔ10Ãû³ÉÔ±³õ´´µÄ¹æÄ£ÕýʽÔËÓª£¬²¢½«ÔÚδÀ´Ò»ÄêÄڰѹæÄ£·¢Õ¹µ½200ÈË¡£
³É¶¼ÊÇÖйúÎ÷²¿×î¾ß¼¼¿ÆÑ§Êõ·¢Õ¹ÊµÁ¦µÄ³ÇÊÐÖ®Ò»£¬Ã¿ÄêÓг¬¹ý35,000µÄÈí¼þ³ÌÐòרҵÀà´óѧ±ÏÒµÉú£¬´óÅúµÄ¸ßËØÖÊÈ˲Żù´¡¸ø³¤ÆÚµÄ·¢Õ¹ÌṩÁËÁ¼ºÃ±£Ö¤¡£ÒÀ¿¿Á¼ºÃµÄͶ×Ê»·¾³¼°±¾µØ¸ßм¼ÊõÔ°ÇøµÄ·¢Õ¹£¬³É¶¼ÎüÒýÁ˺ܶà¿ç¹úÆóÒµ£¬²¢ÇÒҲΪÓý±Ì¹«Ë¾½¨Á¢Ò»Á÷µÄÖÆ×÷ÊÒÌṩÁËÁ¼ºÃµÄ»·¾³¡£
Ôڳɶ¼ÊиßÐÂÇøÈí¼þ²úÒµÍÆ½ø°ì¹«ÊÒ¼´³É¶¼Èí¼þÈ˲ÅÅàѵÁªÃ˵ÄÖ¸µ¼ÓëÖ§³ÖÏ£¬Õë¶ÔÈ«Çò¶¥¼¶Ë®×¼µÄÊÓÆµÓÎÏ·¿ª·¢ÁìÓò£¬Óý±Ì³É¶¼ÌØÕ¹¿ª2008¸ßµÈԺУÓÎÏ·Èí¼þÈ˲ÅÅàѵ¼Æ»®¡£Ò»·½Ãæ´Ù½ø³É¶¼ÊÐÊý×ÖÓéÀÖ²úÒµµÄ·¢Õ¹ºÍ¸ßУÏà¹Ø×¨ÒµµÄ½ÌѧˮƽµÄÌá¸ß£¬ÁíÒ»·½ÃæÂú×ãÓý±Ì×÷ΪÓÎÏ·¿ª·¢ÆóÒµ¶ÔÈ˲ŵÄÐèÒª¡£
µÚ¶þÕ¡¢Åàѵ·½°¸
Ò»¡¢ÅàѵĿ±ê
• Ö¸µ¼Ñ§ÉúÕÆÎÕÓÎÏ·¿ª·¢µÄ¼¼ÒÕ
• ʹѧÉúͨ¹ýÅàѵÁì»áµ½ÍŶÓÐ×÷¶ÔÓÚÓÎÏ·¿ª·¢µÄÖØÒªÐÔ
• ʹѧÉú»ñµÃÖÆ×÷1¸öÍêÕûÓÎÏ·ÏîÄ¿µÄʵ¼ù¾Ñé
• ʹѧÉúÁìÂÔµ½Ê²Ã´²ÅÊÇ·ûºÏÈ«Çò¶¥¼¶Ë®×¼µÄÓÎÏ·ÏîÄ¿
• ΪÓý±Ì³É¶¼¹«Ë¾ÃÙµÃÓÅÐãµÄÈ˲Å
¶þ¡¢ÅàѵÏîÄ¿
±¨Ãûºó²âÊԳɼ¨Î»ÁÐǰ150ÃûµÄѧÉú½«ÊÓѧÉú×ÔÉíÇé¿ö±»·Ö×é²Î¼ÓÏÂÁÐÅàѵÏîÄ¿:
• ±à³ÌÅàѵÏîÄ¿£º74Ãû
°²ÅÅ2Ãû¸ß¼¶Íâ½å±à³Ìר¼Ò£¨1ÃûΪ3Dר¼ÒºÍ1Ãû×ÛºÏר¼Ò£©¸ºÔðÊÚ¿ÎÅàѵ- 2ÃûÖз½±à³Ìר¼Ò»á×÷Åàѵ
ÖúÀí£¬±à³ÌÅàѵѧÉúΪÓÎÏ·±àдÈí¼þ¡£´Ë¿Î³ÌÉæ¼°´óÔ¼10¸öרҵÁìÓòÈ磺3DͼÐΡ¢ÒýÇæ¹æ»¡¢ÓÎÏ·¿ÉÍæÐÔ¡¢AI¼°ÍøÂçµÈ¡£´ËÅàѵÏîÄ¿¿ÉÒÔÍÚ¾ò±à³ÌÅàѵѧÉú3·½Ãæ×¨ÒµÁìÓòµÄÄÜÁ¦°üÀ¨3DͼÐΡ¢ÒýÇæ¹æ»ºÍÓû§½çÃæ´´½¨¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
ÀíÏëµÄ±à³ÌÅàѵѧÉúÈËÑ¡ÊÇ£º
¼ÆËã»úÏà¹Ø×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ó¦ÓÃC++ºÍºÜºÃµÄ¼¼Êõ֪ʶ±³¾°£¬
²¢ÇÒ¶ÔÆä²ÎÓëµÄijһרҵÁìÓòÓÐŨºñµÄÐËȤ£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
• Êý¾Ý¾ÀíÅàѵÏîÄ¿£º6Ãû
6 Data Managers
Êý¾Ý¾ÀíÒ²Óɱà³ÌÅàѵÏîÄ¿µÄ2Ãû¸ß¼¶Íâ½å±à³Ìר¼Ò£¨1ÃûΪ3Dר¼ÒºÍ1Ãû×ÛºÏר¼Ò£©¸ºÔð½Ì
ÊÚ£¬²¢ÇÒÊý¾Ý¾Àí»áÐÖúÕû¸öÍŶӽ«ÓÎÏ·ÏîÄ¿×éºÏÆðÀ´¡£ÒòΪ´ó¶àÊýµÄÍŶӳÉÔ±¶¼¸÷×Ô¸ºÔðÓÎÏ·Ïî
Ŀijһ·½ÃæµÄ¹¤×÷£¬¶øÍŶÓÐèÒªÓÐ1»ò2λÈËÔ±Äܹ»ÖªµÀÔõÑù½«ËùÓÐϸ·ÖµÄ¹¤×÷²¿¼þÕûºÏÆðÀ´ÐγÉ
Ò»¸öÍêÕûµÄÓÎÏ·ÏîÄ¿¡£ËûÃÇÓëÍŶӳÉÔ±¹²Í¬Ð×÷ÒÔÈ·±£¸÷¸ö¶ÀÁ¢µÄ¹¤×÷²¿¼þ¿ÉÒÔ±»ÕûºÏµ½Ò»Æð£¬¶ø
ÇÒÔÚÕâ¹ý³ÌÖÐÈçÓÐÎÊÌâ³öÏÖʱ£¬ËûÃÇ»áŬÁ¦ÕÒµ½½â¾ö·½·¨¡£È»ºóËûÃǻὫ×îÖÕÕûºÏÍê³ÉµÄÓÎÏ·²úÆ·
±¨ËÍÖÊÁ¿¿ØÖÆÍŶÓ×÷²âÊÔ¼°¼ìÑé¡£
ÀíÏëµÄÊý¾Ý¾ÀíÈËÑ¡ÊÇ£º
¼ÆËã»úÏà¹Ø×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ê¹ÓÃÊÖд½Å±¾ÓïÑÔÈçPerl¡¢Python
ºÍLua,²¢ÇÒÄÜÓëËùÓÐÍŶӳÉÔ±½øÐÐÁ¼ºÃµÄ¹µÍ¨£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
• ÃÀÊõÉè¼ÆÅàѵÏîÄ¿£º30Ãû
°²ÅÅ1Ãû¸ß¼¶Íâ½åÃÀÊõÉè¼Æ×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ- 1ÃûÖз½ÃÀÊõר¼Ò»á×÷ΪÅàѵ
ÖúÀí£¬ÃÀÊõÉè¼ÆÅàѵѧÉú»áÒÔÃÀÊõÍæ¼ÒµÄÊÓ½ÇÀ´ÖÆ×÷ÓÎÏ·¡£Õâ¸ö¿Î³ÌÉæ¼°µ½3¸öרҵÁìÓòµÄÄÜÁ¦°üÀ¨£º3DÄ£ÐÍ¡¢2DÖʵØÒÕÊõ¼ÒºÍ2D UI ÒÕÊõ¼ÒµÈ¡£´ËÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òѧÉú3·½Ãæ×¨ÒµÁìÓòµÄÄÜÁ¦°üÀ¨£º3DÄ¿±êÄ£ÐÍ¡¢3DÌØÕ÷Ä£ÐÍ ºÍ2D½á¹¹µÈ¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
ÀíÏëµÄÃÀÊõÅàѵѧÉúÈËÑ¡ÊÇ£º¶¯»¼°ÃÀÊõÉè¼Æ×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ê¹ÓÃ3D Studio Max»ò Maya,
²¢ÇÒÓкÜÇ¿µÄ¹¤ÒÕÃÀÊõ¸Ð¾õ¡¢´´ÒâÃÀÊõÊÓÒ°¼°¶ÔÓÚËûÃDzÎÓëµÄijһרҵÁìÓòÓÐŨºñµÄÐËȤ£¬Ó¢ÎÄË®
ƽ´ïµ½CET4 »òͬµÈˮƽ¡£
• ¶¯»ÖÆ×÷ÅàѵÏîÄ¿£º20Ãû
°²ÅÅ1Ãû¸ß¼¶Íâ½å¶¯»×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ- 1ÃûÖз½¸ß¼¶¶¯»×¨¼Ò×÷ΪÅàѵ
ÖúÀí£¬¶¯»ÖÆ×÷Åàѵ
ѧÉú½«ÖÆ×÷»îÁé»îÏÖµÄÓÎÏ·¡£ÕâЩÊÇÃÀÊõ·½ÃæµÄרҵÁìÓòÄÜÁ¦¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òѧÉú3D ÊÖ
д¶¯»¼°3D mocap clean up
ÀíÏëµÄ¶¯»ÖƼþÅàѵѧÉúÈËÑ¡ÊÇ£º¶¯»¼°ÃÀÊõÉè¼Æ×¨Òµ±ÏÒµÉú£¬×¨Òµ´Óʶ¯»¡£ÊìÁ·Ê¹ÓÃ3D
Studio Max »òMaya£¬ÓкÜÇ¿µÄ¹¤ÒÕÃÀÊõ¸Ð¾õ¡¢´´ÒâÃÀÊõÊÓÒ°²¢ÇÒ¶Ô¶¯»ÁìÓòÓÐŨºñÐËȤ£¬Ó¢ÎÄË®
ƽ´ïµ½CET4»òͬµÈˮƽ¡£
• ÏîÄ¿¾ÀíÅàѵÏîÄ¿£º10Ãû
°²ÅÅ1Ãû¸ß¼¶Íâ½åÏîÄ¿¾Àí¸ºÔðÊÚ¿ÎÅàѵ ¨C ´Ë¿Î³ÌÖ»ÓÃÓ¢ÎÄÊڿΡ£ÏîÄ¿¾ÀíÊǶÔÏîĿԤËã¼°ÏîÄ¿½ø¶È¸ºÔðµÄ¡£ËûÃÇÓëÍŶӳÉÔ±¼°Ö÷¹Ü¹²Í¬Ð×÷£¬ÒÔÈ·±£Ôڼƻ®½ø¶È¼°Ô¤Ë㷶ΧÄÚÍê³ÉÈÎÎñ¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òÏîÄ¿¾ÀíÅàѵѧÉúÔËÓÃÏîÄ¿¹ÜÀí¼¼Êõµ½ÓÎÏ·¿ª·¢ÖеÄÁìÓòÄÜÁ¦¡£
ÀíÏëµÄÏîÄ¿¾ÀíÅàѵÈËÑ¡ÊÇ£º
ITÏà¹Ø×¨Òµ±ÏÒµÉú£¬Éó¤×éÖ¯¹ÜÀí£¬Á¼ºÃµÄ
¹µÍ¨ÄÜÁ¦ºÍÓ¢ÎÄˮƽ
£¨CET6 »òͬµÈˮƽ,Á¼ºÃµÄÌý¡¢Ëµ¡¢¶ÁºÍдµÄÄÜÁ¦£©
• ÓÎÏ·Éè¼ÆÏîÄ¿£º10Ãû
°²ÅÅ1Ãû¸ß¼¶Íâ½åÓÎÏ·Éè¼Æ×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ - 1ÃûÖз½Éè¼Æ×¨¼Ò»á×÷ÅàѵÖúÀí¡£ÓÎÏ·Éè¼ÆÖ÷ÒªÊǸºÔðÓÎÏ·µÄ¿ÉÍæÐÔºÍÓéÀÖÒªËØ¡£ËûÃǺÍÍŶӳÉÔ±¼°Ö÷¹Ü¹²Í¬Ð×÷£¬ËûÃÇÔÚÒ»¶¨µÄ¼¼ÊõÓ빤ÒÕÌõ¼þÏÂŬÁ¦ÕÒ³ö
ÖÆÔìÓÎÏ·ÓéÀÖÐԵķ½Ê½¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òÓÎÏ·Éè¼ÆÅàѵѧÉúÔÚ½«Ò»¿îÓÎϷת»»ÎªÁíһƽ̨µÄÓÎÏ·µÄÄÜÁ¦ÒÔ¼°Ïà¹ØÁìÓòµÄÉè¼ÆË®Æ½¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
ÀíÏëµÄÓÎÏ·Éè¼ÆÅàѵѧÉúÈËÑ¡ÊÇ£º½¨ÖþÉè¼Æ»òÉè¼ÆÑ§Àú±ÏҵѧÉú£¬Á¼ºÃµÄ¹µÍ¨¼¼ÇÉ£¬ÈȰ®ÍæÎ÷
·½»òÖйúÖÆÔìµÄµçÄÔÓÎÏ·²¢ÇÒÓд´ÒâÓÎÏ·Éè¼ÆµÄ¸Ð¾õ£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
Èý¡¢ Åàѵģʽ
ʵս¼¼ÒÕÅàѵ
o ʹÓÃÓý±ÌÒÔÍùËù¿ª·¢µÄÓÎÏ·×÷ΪÅàѵʵÀý
Ê×Ñ¡×÷ΪÅàѵʵսµÄÏîÄ¿(ÊÊÓÃÓÚǰ3¸öÔµÄÅàѵ)£º ½«Óý±ÌÒÔÍùµÄÒ»¿î3DÓÎϷת»»ÎªÐ½üµÄÓÎÏ·»úºÍÕÆ»úÓÎϷƽ̨µÄÔÚÏßÓÎÏ·¡£Ö÷ÒªÊÇÅàѵ±à³ÌµÄ»ù´¡¼¼ÄÜ¡¢ÃÀÊõ¶¯»¡¢ÏîÄ¿¹ÜÀíºÍÉè¼ÆÄÜÁ¦¡£
µÚ¶þÑ¡Ôñ×÷ΪÅàѵʵսµÄÏîÄ¿£º ½«ÒÔÍùµÄÒ»¿îÊÓÆµÓÎϷת»»ÎªÆäËûÓÎϷƽ̨µÄÊÓÆµÓÎÏ·¡£
o ѧÉúÍê³ÉÏà¹ØÅàѵ×÷Òµ
×齨ÏîÄ¿ÖÆ×÷ÍŶÓ
o ·Ö×鼯Öо«Á¦Íê³Éij¸öÓÎÏ·ÏîÄ¿
o ÂÖ»»ÍŶӳÉÔ±¹¤×÷Ö°ÔðʹÿλѧÉúÄܹ»¶®µÃÔõÑùÓ벻ͬµÄÍŶӳÉÔ±¹²Í¬Ð×÷¹¤×÷²¢ÇÒ½¨Á¢²»Í¬ÁìÓòÄÜÁ¦µÄÒâʶÓë¸ÅÄî
ÓÎÏ·ÖÆ×÷¾Ñé
o Íê³ÉÒ»¸öÓÎÏ·ÏîÄ¿
o ÑûÇ벿·Ý¸ßУ½Ìʦ»òÓÎÏ·ÖÆ×÷ÈËÔ±²ÎÓë»ò²Î¹ÛÕû¸öÅàѵ¹ý³Ì£¬·Ç³£»¶ÓÓëÎÒ·½Íâ½å×ÊÉîÅàѵʦ½»Á÷ÓÎÏ·ÏîÄ¿¾Ñé
ËÄ¡¢ ÅàѵÖÜÆÚ¼°Èճ̰²ÅÅ
|
ÅàѵÖÜÆÚ |
Åàѵ½ø¶È |
|
|
2008Äê03ÔÂ |
½öÏÞÓÚ¼¼ÊõרҵÁìÓòµÄÅàѵ |
|
|
|
2008Äê04ÔÂ |
50%µÄ¼¼ÊõÅàѵ+50%µÄÏîÄ¿ÍŶÓÕë¶ÔÍê³ÉijһÓÎÏ·ÏîÄ¿µÄÐ×÷Åàѵ |
|
|
|
|
2008Äê05ÔÂ |
100%ÏîÄ¿ÍŶÓÐ×÷Åàѵ |
|
|
|
Èճ̰²ÅÅ |
|
8:00 ¨C 8:30 AM |
°²Åųµ´ÓѧУ½ÓѧÉúµ½Åàѵ»ùµØ |
|
9:00 ¨C 12:00 AM |
¼¼ÒÕÅàѵ |
|
12:00 ¨C 1:00 PM |
Îç²Í |
|
1:00 ¨C 1:30 PM |
ÏîÄ¿ÍŶӵŤ×÷»áÒé |
|
1:30 ¨C 5:00 PM |
ÏîÄ¿ÍŶÓÐ×÷×÷Òµ |
|
5:00 ¨C 6:00 PM |
ÍæÓÎϷʱ¼ä |
|
6:30 PM |
°²ÅųµËÍѧÉú»ØÑ§Ð£ |
Îå¡¢ ÍÆ½é¡¢µÇ¼Ç±¨Ãû¼°ÕçÑ¡Á÷³ÌÓë±ê×¼
|
¸ßÐ£ÍÆ½é |
2007Äê11ÔÂ |
1.11ÔÂ11ÔÂ7ÈÕ¿ªÊ¼Ôڳɶ¼¸÷´ó¸ßУ×÷ÅàÑµÍÆ½é¼°Ðû½²
2.11ÔÂ23ÖÁ24ÈÕÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÔÚËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧºÍËÄ´¨´óѧµÈ¾ÙÐеġ°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰ÐС±»î¶¯ÖÐÔٴλ×÷ÍÆ½é¼°Ðû½² |
|
µÇ¼Ç¼°±¨Ãû·½Ê½ |
2007Äê11ÔÂ |
1.11ÔÂ23ÖÁ24ÈÕÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÔÚËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧºÍËÄ´¨´óѧµÈ¾ÙÐеġ°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰ÐС±»î¶¯ÖпɽÓÊܵǼǺͱ¨Ãû |
|
|
|
|
|
µÇ¼Ç±¨ÃûËùÐèÌõ¼þ |
Ïà¹Ø ITרҵµÄ×îºóһѧÄêµÄѧÉú»òÒѱÏÒµµÄ¾ù¿ÉµÇ¼Ç±¨Ãû |
|
ÕçÑ¡Á÷³Ì |
2007Äê12ÔÂ |
ËùÓеǼDZ¨ÃûµÄѧÉú½ÓÊÜ ÊéÃæ²âÊÔ |
|
2008Äê01ÔÂ |
1ÌìµÄÏÖ³¡²âÊÔ¼°ÃæÊÔ |
|
2008Äê02ÔÂ |
²âÊԳɼ¨Î»ÁÐǰ150ÃûµÄѧÉú»á±»ÑûÇë½øÈëÅàѵ |
|
2008Äê03-05ÔÂ |
Åàѵ |
|
ÕçÑ¡±ê×¼ |
1. ÈȰ®ÍæÓÎÏ·£¬²¢ÇÒÓÐÒâÔ¸Ñ§Ï°ÖÆ×÷ÓÎÏ· |
|
2.˼άÃô½Ý¡¢·Ç³£´ÏÃ÷£¬²¢ÇҾ߱¸ÓÎÏ·²úÒµÏà¹Ø»ù´¡ÖªÊ¶ |
|
3. ¾ß±¸×ÔÖ÷¿ª·ÅʽѧϰÓÎÏ·µÄÄÜÁ¦ |
Áù¡¢ ѧÉú¼°Ñ§Ð£ÄÜ´ÓÖÐÊÜÒæÊ²Ã´£¿
¨¹ Óý±Ì¼°ÆäÔÞÖúÉ̸ºÔðÕû¸öÅàѵ·ÑÓ㺠ÿλѧÉúÔ¼ÈËÃñ±Ò 10Íò£¬´ËÅàѵ×ܵÄͶÈëÊÇÈËÃñ±Ò1500Íò²¢ÇÒ¶ÔѧУ¼°Ñ§Éú¶¼ÊÇÃâ·ÑµÄ
¨¹ °²ÅųµÍù·µ½ÓËÍѧÉú²¢¸ºµ£ÔÚÅàѵ»ùµØµÄÎç²Í·ÑÓÃ
¨¹ Åàѵ¿ªÊ¼Ç°¼´ÓëѧÉúÇ©¶©¹ØÓÚÅàѵͨ¹ýºóÖ±½Ó½øÈëÓý±Ì³É¶¼¹«Ë¾¹¤×÷µÄÒâÏòÐÒé
¨¹ ÐÖúѧУÌá¸ßÇàÄê½ÌʦµÄ½Ìѧˮƽ
¨¹ ÅàѵÆÚ¼äΪѧÉú¹ºÂòÒâÍâÈËÉí±£ÏÕ
Æß¡¢ ÆäËûѧÉú¹ØÐĵÄÎÊÌâ
ÎÊ£ºÈçÓÐÐÒ飬ÓÐʲô¶ÔѧÉúµÄÏÞÖÆÌõ¿î£¿
´ð£ºÓý±Ì¹«Ë¾»áÔÚÅàѵǰÓëÅàѵµÄѧÉúÇ©¶©Åàѵͨ¹ýºó¿ÉÒÔµ½Óý±Ì³É¶¼¹¤×÷µÄÒâÏòºÏͬ£¬²¢
ÇÒÔÚÅàѵÖÐÊÇûÓÐн×ʵġ£
ÎÊ£ºÒòѧÉú×ÔÉíÔÒòÖÐ;Í˳öÅàѵÊÇ·ñÐèÒª³Ðµ£Î¥Ô¼ÔðÈΣ¿
´ð£º¶ÔÓÚ´ËÖÖÇé¿ö£¬Óý±Ì¹«Ë¾ÓÐȨȡÏû¸øÓ蹤×÷µÄ»ú»á£¬µ«Óý±Ì·Ç³£»¶ÓѧÉúÔÙ´ÎÀ´²Î¼ÓºóÐø
µÄÅàѵ
ÎÊ£ºÓý±Ì³É¶¼¹«Ë¾µÄ¹¤×÷µØµã£¿
´ð£ºÓý±Ì³É¶¼¹«Ë¾µÄ¹¤×÷µØµãÊÇ£º³É¶¼Ì츮´óµÀÌ츮Èí¼þÔ°B2¶°2²ã
ÎÊ£ºÈëÖ°ºó£¬ÊÇ·ñ»¹ÓÐÊÔÓÃÆÚ£¿Èç¹ûÓУ¬ÇëÎÊÊÔÓÃÆÚ¶à³¤£¿
´ð£ºÊǵģ¬ÈëÖ°ºóÓÐÊÔÓÃÆÚ¡£¸ù¾ÝÖйúÀͶ¯·¨¹æ¶¨£¬ÊÔÓÃÆÚΪ²»³¬¹ý3¸öÔÂ; ¶ÔÓÚÅàѵÖбíÏÖ
·Ç³£ÓÅÒìµÄѧÉúÒ²¿ÉÒÔÃâ³ýÊÔÓÃÆÚ
ÎÊ£ºÈëÖ°ºó£¬¹«Ë¾ÊÇ·ñÌṩËÞÉá»òÕß×â·¿²¹Ìù£¿
´ð£º·ñ
ÎÊ£º¹ØÓÚÔÂÊÕÈ룬ÅàѵÆÚÄÚ´ýÓö¼°×ªÕýºó´ýÓöÊÇÔõÑùµÄ£¿¸Ã´ýÓöÊÇ˰ǰ»¹ÊÇ˰ºó±ê×¼£¿
´ð£ºÅàѵÆÚÄÚûÓÐÊÕÈë; ¸ù¾ÝÈç³É¶¼¸ßÐÂÇøÕþ¸®¶ÔÊý×ÖÓéÀÖ²úÒµ´ÓÒµÈËÔ±2007ÄêÊÕÈ뷶ΧµÄͳ
¼ÆÊý¾Ý£¬Óý±Ì¹«Ë¾»á°´²»Í¬Ö°Î»¸øÓè·Ç³£¾ßÓб¾µØÊг¡¾ºÕùÁ¦µÄÔÂÊÕÈë
°Ë¡¢ ¸ü¶à¹ØÓÚÓý±Ì³É¶¼µÄÖ°ÒµÔ¶¾°¹æ»®
»¶Ó²Î¼ÓÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÖ÷°ìµÄ¡°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰Ðгɶ¼Õ¾»î¶¯¡±£¬½ìʱ
Óý±Ì¹«Ë¾½«ÔÚÏÖ³¡×÷¸ü¶à¹ØÓÚÔÚÓý±ÌµÄÖ°ÒµÔ¶¾°¹æ»®µÄÍÆ½é
»î¶¯Ê±¼ä¼°µØµã(È·ÇÐÐÅÏ¢ÐèÉÔºóÈ·¶¨£©£º
³É¶¼£¨11ÔÂ23-24£©¡ªËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧ¡¢ËÄ´¨´óѧµÈ
¾Å¡¢ Ï£ÍûѧУ¸øÓèÅàѵ¼Æ»®µÄÖ§³ÖÓëÐÖú
Ø Ñ§Ð£Äܹ»ÐÖúÏòѧÉúÍÆ½é´ËÅàѵ¼Æ»®£¬²¢ÇÒÈçÀûÓÃѧУÄÚ²¿ÍøÕ¾µÈ×÷Ðû´«
Ø Ñ§Ð£ÔÊÐíѧÉúÔÚ2008Äê3-5ÔÂÆÚ¼äÈ«Ììºò²Î¼ÓÅàѵ
³É¶¼¸ßÐÂÇøÈí¼þ²úÒµÍÆ½ø°ì¹«ÊÒ ·¨¹úÓý±Ì¹«Ë¾
³É¶¼Èí¼þÈ˲ÅÅàѵÁªÃ˹ÜÀí°ì¹«ÊÒ
2008¸ßµÈԺУÊý×ÖÓéÀÖÈ˲ÅÅàѵ¼Æ»®
Sichuan Industry Promotion Administrative Office of Chengdu Hi-tech Zone / Chengdu Software Talent Co-training Institute
&
Ubisoft
2008 Campus Game Digital Entertainment Talents Training Program
µÚÒ»Õ¡¢ÏîÄ¿¼ò½é
Chapter1 Brief Introduction of Training Program
Óý±Ì×Ô1986Äê´´½¨ÒÔÀ´£¬Ò»Ö±±£³Ö³ÖÐøÔö³¤¡£È«ÇòÓµÓÐÔ¼3,950ÃûÓд´ÒâµÄÔ±¹¤ÆäÖг¬¹ýËÄ·ÖÖ®ÈýµÄÔ±¹¤Ö±½Ó´ÓÊÂÓÎÏ·¿ª·¢¼°ÖÆ×÷£¬¿ª·¢ÄÜÁ¦ÅÅÃûÈ«ÇòµÚ¶þ¡£ÔÚ¶þÊ®Èý¸ö¹ú¼ÒÉèÓаìÊ´¦£¬²úÆ·ÏúÊÛ¸²¸ÇÎåÊ®¶à¸ö¹ú¼Ò£¬²úÆ·±¾ÍÁ»¯¶à´ï¶þÊ®ÎåÖÖÓïÑÔ¡£
1998ÖÁ2005Äê¼ä£¬ÄêÏúÊÛ¶î³Ê14±¶Ôö³¤£¬Ô¾ÉýΪŷÖÞµÚÈý´ó¶ÀÁ¢·¢ÐÐÉÌ £¨Ó¢¹úµÚ¶þ´ó¡¢µÂ¹úµÚÈý´ó¶ÀÁ¢·¢ÐÐÉÌ£©£¬²¢ÇÒÅÅÃûÈ«ÃÀ·¢ÐÐÉ̵ÚÎåλ¡£2004 - 2005²ÆÕþÄê¶ÈÏúÊÛÊÕÈë´Ó5.08ÒÚÅ·ÔªÔö³¤µ½5.37ÒÚÅ·Ôª£¬´ïµ½8%µÄÔö³¤ÂÊ¡£×ÏúµÄÆ·ÅÆ°üÀ¨£ºRayman® À×Âü¡¢Myst® ÉñÃØµº¡¢Tom Clancy¡®s Rainbow Six® ÌÀÄ·¿ËÀ¼Î÷µÄ²ÊºçÁùºÅ¡¢Tom Clancy"s Splinter Cell® ÌÀÄ·¿ËÀ¼Î÷µÄϸ°û·ÖÁÑ¡¢Tom Clancy"s Ghost Recon® ÌÀÄ·¿ËÀ¼Î÷ µÄÓÄÁéÐж¯¡¢Chessmaster™ ÏóÆå´óʦ¡¢Settlers® ¹¤ÈËÎïÓï¡¢Prince of Persia® ²¨Ë¹Íõ×Ó¡¢Brothers in Arms Road to Hill 30™ ÊÖ×ãÐÖµÜÁ¬£ºÍ¨Ïò30¸ßµØÖ®Â·¡¢Far Cry® ¹Âµº¾ª»ê¡£
2007Äê9ÔÂ, È«ÇòÁìÏȵÄÊÓÆµÓÎÏ·¿ª·¢ÉÌÓý±ÌÈÙÐÒµØÐû²¼ÔÚÖйúËÄ´¨Ê¡³É¶¼ÊгÉÁ¢ÐµÄÊÓÆµÓÎÏ·ÖÆ×÷ÊÒ - ³É¶¼Óý±ÌµçÄÔÈí¼þÓÐÏÞ¹«Ë¾¡£Óý±Ì³É¶¼ÔÚǰÆÚ½×¶Î»á¼¯ÖÐÔÚÓý±Ì¼¯ÍÅÄÚ²¿Íâ°ü¹¤×÷£¬Ëæ¼´½«¸ºÔ𿪷¢PC¡¢ÓÎÏ·»ú¼°ÕÆ»úµÈÓÎϷƽ̨µÄÔÚÏßÓÎÏ·¡£
ÔÚ×÷ΪÓý±ÌÈ«ÇòµÚ¶þ´óµÄÑз¢ÖÆ×÷ÊÒ--Óý±ÌÉϺ£È¡µÃÁ˳¤ÆÚµÄ³É¹¦·¢Õ¹ÒԺ󣬽ñÈÕÂä»§Óڳɶ¼Ì츮Èí¼þÔ°µÄÓý±Ì³É¶¼ÖÆ×÷ÊÒ½«¼ÌÍù¿ªÀ´£¬2008Äê1Ô¿ªÊ¼ÒÔ10Ãû³ÉÔ±³õ´´µÄ¹æÄ£ÕýʽÔËÓª£¬²¢½«ÔÚδÀ´Ò»ÄêÄڰѹæÄ£·¢Õ¹µ½200ÈË¡£
³É¶¼ÊÇÖйúÎ÷²¿×î¾ß¼¼¿ÆÑ§Êõ·¢Õ¹ÊµÁ¦µÄ³ÇÊÐÖ®Ò»£¬Ã¿ÄêÓг¬¹ý35,000µÄÈí¼þ³ÌÐòרҵÀà´óѧ±ÏÒµÉú£¬´óÅúµÄ¸ßËØÖÊÈ˲Żù´¡¸ø³¤ÆÚµÄ·¢Õ¹ÌṩÁËÁ¼ºÃ±£Ö¤¡£ÒÀ¿¿Á¼ºÃµÄͶ×Ê»·¾³¼°±¾µØ¸ßм¼ÊõÔ°ÇøµÄ·¢Õ¹£¬³É¶¼ÎüÒýÁ˺ܶà¿ç¹úÆóÒµ£¬²¢ÇÒҲΪÓý±Ì¹«Ë¾½¨Á¢Ò»Á÷µÄÖÆ×÷ÊÒÌṩÁËÁ¼ºÃµÄ»·¾³¡£
Ôڳɶ¼ÊиßÐÂÇøÈí¼þ²úÒµÍÆ½ø°ì¹«ÊÒ¼´³É¶¼Èí¼þÈ˲ÅÅàѵÁªÃ˵ÄÖ¸µ¼ÓëÖ§³ÖÏ£¬Õë¶ÔÈ«Çò¶¥¼¶Ë®×¼µÄÊÓÆµÓÎÏ·¿ª·¢ÁìÓò£¬Óý±Ì³É¶¼ÌØÕ¹¿ª2008¸ßµÈԺУÓÎÏ·Èí¼þÈ˲ÅÅàѵ¼Æ»®¡£Ò»·½Ãæ´Ù½ø³É¶¼ÊÐÊý×ÖÓéÀÖ²úÒµµÄ·¢Õ¹ºÍ¸ßУÏà¹Ø×¨ÒµµÄ½ÌѧˮƽµÄÌá¸ß£¬ÁíÒ»·½ÃæÂú×ãÓý±Ì×÷ΪÓÎÏ·¿ª·¢ÆóÒµ¶ÔÈ˲ŵÄÐèÒª¡£
Ubisoft was created in 1986, Ubisoft has not stopped growing. Approximately 3,950 creative people worldwide which over 3/4 of our 3,950 strong workforce is involved directly in production, and is Industry¡¯s 2nd largest internal creation capacity worldwide. Offices in 23 countries, distribution activities in more than 50 countries, localized products in 25 languages
Between 1998 and 2005, annual sales have been multiplied by 14, and becomes the 3rd independent European publisher (3rd independent publisher in Germany and 2nd in the United Kingdom)*, and also the 5th US publisher. + 8% in 2004/05 (at a constant exchange rate), increasing from € 508 million to € 537 million. Best-selling Brands by Ubisoft such as Rayman®, Myst®, Tom Clancy¡®s Rainbow Six®, Tom Clancy"s Splinter Cell®, Tom Clancy"s Ghost Recon®, Chessmaster™, Settlers®, Prince of Persia®, Brothers in Arms Road to Hill 30™ and Far Cry®¡etc.
Sep.2007, Ubisoft, one of the world¡¯s largest video game publishers, announces the opening of a new video game development studio in Chengdu, Sichuan, China ¨C Chengdu Ubisoft Computer Software Co., Ltd. Ubisoft Chengdu will initially focus on internal outsourcing and in time will be responsible for developing online titles for PC, consoles and handhelds.
Following on its history of success in China, with Ubisoft¡¯s Shanghai studio already the second-largest Ubisoft development team in the world, the new studio in Chengdu will open its doors in Tianfu Software Park, and will be optional operation in January 2008 with 10 team members and the goal of expanding to 200 developers over the next year.
Chengdu, with over 35,000 software programming graduates per year, is one of the most technologically developed cities in Western China, offering long-term growth opportunities based on a talented and highly educated local population. With its cutting-edge infrastructure and a local Hi-Tech Zone, Chengdu attracts international companies from all over the world and will provide a perfect environment for Ubisoft to establish an outstanding development studio.
Today, Ubisoft Chengdu announces this 2008 Campus Game Software Training Program with support and cooperation from Software Industry Promotion Administrative Office of Chengdu Municipal Hi-tech. Zone, targeting training talents for international-level game development, which not only help improving development of Chengdu Digital Entertainment industry and didactical standard of University but also meeting game talents requirement for Ubisoft in Chengdu.
µÚ¶þÕ¡¢Åàѵ·½°¸
Chapter2 Training Program
Ò»¡¢ÅàѵĿ±ê
Training Goals
• Ö¸µ¼Ñ§ÉúÕÆÎÕÓÎÏ·¿ª·¢µÄ¼¼ÒÕ
Teach students technical skills in game development
• ʹѧÉúͨ¹ýÅàѵÁì»áµ½ÍŶÓÐ×÷¶ÔÓÚÓÎÏ·¿ª·¢µÄÖØÒªÐÔ
Learn how important team work is needed to make a game
• ʹѧÉú»ñµÃÖÆ×÷1¸öÍêÕûÓÎÏ·ÏîÄ¿µÄʵ¼ù¾Ñé
Give them experience of making 1 complete game project
• ʹѧÉúÁìÂÔµ½Ê²Ã´²ÅÊÇ·ûºÏÈ«Çò¶¥¼¶Ë®×¼µÄÓÎÏ·ÏîÄ¿
Give them view of how is the Top International-level Games would be
• ΪÓý±Ì³É¶¼¹«Ë¾ÕÒµ½ÓÅÐãµÄÈ˲Å
Find talents for Ubisoft Chengdu
¶þ¡¢ÅàѵÏîÄ¿
Training Program
±¨Ãûºó²âÊԳɼ¨Î»ÁÐǰ150ÃûµÄѧÉú½«ÊÓѧÉú×ÔÉíÇé¿ö±»·Ö×é²Î¼ÓÏÂÁÐÅàѵÏîÄ¿:
Top 150 candidates selected for training program:
• ±à³ÌÅàѵÏîÄ¿£º74Ãû
74 programmers
°²ÅÅ2Ãû¸ß¼¶Íâ½å±à³Ìר¼Ò£¨1ÃûΪ3Dר¼ÒºÍ1Ãû×ÛºÏר¼Ò£©¸ºÔðÊÚ¿ÎÅàѵ- 2ÃûÖз½±à³Ìר¼Ò»á×÷ÅàѵÖúÀí£¬±à³ÌÅàѵѧÉúΪÓÎÏ·±àдÈí¼þ¡£´Ë¿Î³ÌÉæ¼°´óÔ¼10¸öרҵÁìÓòÈ磺3DͼÐΡ¢ÒýÇæ¹æ»¡¢ÓÎÏ·¿ÉÍæÐÔ¡¢AI¼°ÍøÂçµÈ¡£´ËÅàѵÏîÄ¿¿ÉÒÔÍÚ¾ò±à³ÌÅàѵѧÉú3·½Ãæ×¨ÒµÁìÓòµÄÄÜÁ¦°üÀ¨3DͼÐΡ¢ÒýÇæ¹æ»ºÍÓû§½çÃæ´´½¨¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
Will be taught by (2) Senior Expatriate Programmers (one 3D specialist, one generalist) ¨C 2
Chinese Programmers who will be Teaching Assistants, Programmers write the software for the
Game. There are many specialties: 3D graphics, engine programming, gameplay, AI, networking,
Tools, etc. The training program will expose programmers to three programming specialties: 3D
Graphics, engine programming and graphics user interface. Upon joining Ubisoft we will expose
Them to other specialty areas where they will receive further training.
ÀíÏëµÄ±à³ÌÅàѵѧÉúÈËÑ¡ÊÇ£º¼ÆËã»úÏà¹Ø×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ó¦ÓÃC++ºÍºÜºÃµÄ¼¼Êõ֪ʶ±³¾°£¬
²¢ÇÒ¶ÔÆä²ÎÓëµÄijһרҵÁìÓòÓÐŨºñµÄÐËȤ£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
Ideal Programmers candidate: graduate with Computer related degree, skilled in C++ and
Has strong technical background and interest for particular specialty they are interested in and
Good English level reached to CET 4 or equivalent.
• Êý¾Ý¾ÀíÅàѵÏîÄ¿£º6Ãû
6 Data Managers
Êý¾Ý¾ÀíÒ²Óɱà³ÌÅàѵÏîÄ¿µÄ2Ãû¸ß¼¶Íâ½å±à³Ìר¼Ò£¨1ÃûΪ3Dר¼ÒºÍ1Ãû×ÛºÏר¼Ò£©¸ºÔð½Ì
ÊÚ£¬²¢ÇÒÊý¾Ý¾Àí»áÐÖúÕû¸öÍŶӽ«ÓÎÏ·ÏîÄ¿×éºÏÆðÀ´¡£ÒòΪ´ó¶àÊýµÄÍŶӳÉÔ±¶¼¸÷×Ô¸ºÔðÓÎÏ·Ïî
Ŀijһ·½ÃæµÄ¹¤×÷£¬¶øÍŶÓÐèÒªÓÐ1»ò2λÈËÔ±Äܹ»ÖªµÀÔõÑù½«ËùÓÐϸ·ÖµÄ¹¤×÷²¿¼þÕûºÏÆðÀ´ÐγÉ
Ò»¸öÍêÕûµÄÓÎÏ·ÏîÄ¿¡£ËûÃÇÓëÍŶӳÉÔ±¹²Í¬Ð×÷ÒÔÈ·±£¸÷¸ö¶ÀÁ¢µÄ¹¤×÷²¿¼þ¿ÉÒÔ±»ÕûºÏµ½Ò»Æð£¬¶ø
ÇÒÔÚÕâ¹ý³ÌÖÐÈçÓÐÎÊÌâ³öÏÖʱ£¬ËûÃÇ»áŬÁ¦ÕÒµ½½â¾ö·½·¨¡£È»ºóËûÃǻὫ×îÖÕÕûºÏÍê³ÉµÄÓÎÏ·²úÆ·
±¨ËÍÖÊÁ¿¿ØÖÆÍŶÓ×÷²âÊÔ¼°¼ìÑé¡£
Data Managers will also be taught by the same 2 Senior Expatriate Programmers as above,
Assist the entire team to put the game together. Since many team members work on different
Parts , of the game, there needs to be 1-2 people who knows how to put all the pieces together to
Make the game. They work with all team members to ensure their pieces can be put together, and
When there is a problem, they try to find a solution. Then they distribute the finished product to
QC team to have them verify the product works.
ÀíÏëµÄÊý¾Ý¾ÀíÈËÑ¡ÊÇ£º¼ÆËã»úÏà¹Ø×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ê¹ÓÃÊÖд½Å±¾ÓïÑÔÈçPerl¡¢Python
ºÍLua,²¢ÇÒÄÜÓëËùÓÐÍŶӳÉÔ±½øÐÐÁ¼ºÃµÄ¹µÍ¨£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
Ideal Data Manager candidate: graduate with Computer related degree, skilled at scripting
Language like Perl, Python, Lua and has good communication skills with all team members, and
Good English level reached to CET 4 or equivalent.
• ÃÀÊõÉè¼ÆÅàѵÏîÄ¿£º30Ãû
30 artists
°²ÅÅ1Ãû¸ß¼¶Íâ½åÃÀÊõÉè¼Æ×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ- 1ÃûÖз½ÃÀÊõר¼Ò»á×÷ΪÅàѵÖúÀí£¬ÃÀÊõÉè¼ÆÅàѵѧÉú»áÒÔÃÀÊõÍæ¼ÒµÄÊÓ½ÇÀ´ÖÆ×÷ÓÎÏ·¡£Õâ¸ö¿Î³ÌÉæ¼°µ½3¸öרҵÁìÓòµÄÄÜÁ¦°üÀ¨£º3DÄ£ÐÍ¡¢2DÖʵØÒÕÊõ¼ÒºÍ2D UI ÒÕÊõ¼ÒµÈ¡£´ËÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òѧÉú3·½Ãæ×¨ÒµÁìÓòµÄÄÜÁ¦°üÀ¨£º3DÄ¿±êÄ£ÐÍ¡¢3DÌØÕ÷Ä£ÐÍ ºÍ2D½á¹¹µÈ¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
30ÃûÃÀÊõÉè¼ÆÅàѵѧÉú
Will be taught by (1) Senior Expatriate Artist ¨C Chinese Artists who will be Teaching
Assistants, Artists make the all game art players see. There are many specialties: 3D model, 2D
Texture artist, 2D UI artists, etc. The training program will expose artists to three artist specialties:
3D object Modeling, 3D character modeling, and 2D textures. Upon joining Ubisoft we will expose
Them to other specialty areas, where they will receive further training.
ÀíÏëµÄÃÀÊõÅàѵѧÉúÈËÑ¡ÊÇ£º¶¯»¼°ÃÀÊõÉè¼Æ×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ê¹ÓÃ3D Studio Max»ò Maya,
²¢ÇÒÓкÜÇ¿µÄ¹¤ÒÕÃÀÊõ¸Ð¾õ¡¢´´ÒâÃÀÊõÊÓÒ°¼°¶ÔÓÚËûÃDzÎÓëµÄijһרҵÁìÓòÓÐŨºñµÄÐËȤ£¬Ó¢ÎÄË®
ƽ´ïµ½CET4 »òͬµÈˮƽ¡£
Idea Artist candidate: graduate with Animation or Arts Design degree, skilled in using 3D
Studio Max or Maya, and has strong technical art sense, creative artistic eye and interest for
Particular specialty they are interested in, and good English level reached to CET 4 or equivalent.
• ¶¯»ÖÆ×÷ÅàѵÏîÄ¿£º20Ãû
20 animators
°²ÅÅ1Ãû¸ß¼¶Íâ½å¶¯»×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ- 1ÃûÖз½¸ß¼¶¶¯»×¨¼Ò×÷ΪÅàѵÖúÀí£¬¶¯»ÖÆ×÷Åàѵ
ѧÉú½«ÖÆ×÷»îÁé»îÏÖµÄÓÎÏ·¡£ÕâЩÊÇÃÀÊõ·½ÃæµÄרҵÁìÓòÄÜÁ¦¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òѧÉú3D ÊÖ
д¶¯»¼°3D mocap clean up
Will be taught by (1) Senior Expatriate Animator ¨C 1 Chinese Animators who will also be
Teaching Assistant, Animators make the game look alive. They are considered a specialty area
For artists. The training program will expose animators to 3D hand animation and 3D mocap
Clean up.
ÀíÏëµÄ¶¯»ÖƼþÅàѵѧÉúÈËÑ¡ÊÇ£º¶¯»»òÃÀÊõÉè¼ÆÑ§Àú±ÏÒµÉú£¬×¨Òµ´Óʶ¯»¡£ÊìÁ·Ê¹ÓÃ3D
Studio Max »òMaya£¬ÓкÜÇ¿µÄ¹¤ÒÕÃÀÊõ¸Ð¾õ¡¢´´ÒâÃÀÊõÊÓÒ°²¢ÇÒ¶Ô¶¯»ÁìÓòÓÐŨºñÐËȤ£¬Ó¢ÎÄË®
ƽ´ïµ½CET4 »òͬµÈˮƽ¡£
Ideal Animator candidate: graduate with Animation or Arts Design degree, specialized in
Animation. skilled in using 3D Studio Max or Maya, and has strong technical art sense, creative
Artistic eye and interested in animation specialties, and good English level reached to CET 4 or
Equivalent.
• ÏîÄ¿¾ÀíÅàѵÏîÄ¿£º10Ãû
10 project managers
°²ÅÅ1Ãû¸ß¼¶Íâ½åÏîÄ¿¾Àí¸ºÔðÊÚ¿ÎÅàѵ ¨C ´Ë¿Î³ÌÖ»ÓÃÓ¢ÎÄÊڿΡ£ÏîÄ¿¾ÀíÊǶÔÏîĿԤËã¼°ÏîÄ¿½ø¶È¸ºÔðµÄ¡£ËûÃÇÓëÍŶӳÉÔ±¼°Ö÷¹Ü¹²Í¬Ð×÷£¬ÒÔÈ·±£Ôڼƻ®½ø¶È¼°Ô¤Ë㷶ΧÄÚÍê³ÉÈÎÎñ¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òÏîÄ¿¾ÀíÅàѵѧÉúÔËÓÃÏîÄ¿¹ÜÀí¼¼Êõµ½ÓÎÏ·¿ª·¢ÖеÄÁìÓòÄÜÁ¦¡£
Will be taught by (1) Senior Expatriate Project Manager ¨C taught in English only. Project
Managers are responsible for budget and scheduling of a project. Working with the team
Members and leads, they ensure all tasks are completed on schedule and on budget. The training
Program will expose Project Manager on applying project management techniques for game
Development.
ÀíÏëµÄÏîÄ¿¾ÀíÅàѵÈËÑ¡ÊÇ£ºITÏà¹Ø×¨Òµ±ÏÒµÉú£¬Éó¤×éÖ¯¹ÜÀí£¬Á¼ºÃµÄ
¹µÍ¨ÄÜÁ¦ºÍÓ¢ÎÄˮƽ
£¨CET6 »òͬµÈˮƽ,Á¼ºÃµÄÌý¡¢Ëµ¡¢¶ÁºÍдµÄÄÜÁ¦£©
Ideal Project Manager candidate: graduate with IT related degree, naturally organized, good
Communicator, and excellent English (CET 6 or equivalent, Excellent in Listening, oral, Writing and
Reading).
• ÓÎÏ·Éè¼ÆÏîÄ¿£º10Ãû
10 game designers
°²ÅÅ1Ãû¸ß¼¶Íâ½åÓÎÏ·Éè¼Æ×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ - 1ÃûÖз½Éè¼Æ×¨¼Ò»á×÷ÅàѵÖúÀí¡£ÓÎÏ·Éè¼ÆÖ÷ÒªÊǸºÔðÓÎÏ·µÄ¿ÉÍæÐÔºÍÓéÀÖÒªËØ¡£ËûÃǺÍÍŶӳÉÔ±¼°Ö÷¹Ü¹²Í¬Ð×÷£¬ËûÃÇÔÚÒ»¶¨µÄ¼¼ÊõÓ빤ÒÕÌõ¼þÏÂŬÁ¦ÕÒ³öÖÆÔìÓÎÏ·ÓéÀÖÐԵķ½Ê½¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òÓÎÏ·Éè¼ÆÅàѵѧÉúÔÚ½«Ò»¿îÓÎϷת»»ÎªÁíһƽ̨µÄÓÎÏ·µÄÄÜÁ¦ÒÔ¼°Ïà¹ØÁìÓòµÄÉè¼ÆË®Æ½¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
Will be taught by (1) Senior Expatriate Designer ¨C 1 Chinese designer who will also be
Teaching Assistant. Game Designers are primarily responsible for the playability and Fun Factor
Of the game. Working with the team members and leads, they try to determine the best way to
Make the game fun within the constraints of the technology and art. The training program will
Expose Game designers on Challenges of porting a game to another platform, and level design
Specialty. Upon joining Ubisoft we will expose them to other specialty areas, where they will
Receive further training.
ÀíÏëµÄÓÎÏ·Éè¼ÆÅàѵѧÉúÈËÑ¡ÊÇ£º½¨ÖþÉè¼Æ»òÉè¼ÆÑ§Àú±ÏҵѧÉú£¬Á¼ºÃµÄ¹µÍ¨¼¼ÇÉ£¬ÈȰ®ÍæÎ÷
·½»òÖйúÖÆÔìµÄµçÄÔÓÎÏ·²¢ÇÒÓд´ÒâÓÎÏ·Éè¼ÆµÄ¸Ð¾õ£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
Ideal Game Designer candidate: graduate with a Architecture or Design degree, strong
Communication skills, love playing Western and Chinese computer games, and has creative
Game design sense, and good English level reached to CET 4 or equivalent.
Èý¡¢ Åàѵģʽ
Training Methodology
ʵս¼¼ÒÕÅàѵ
Practical technical training
o ʹÓÃÓý±ÌÒÔÍùËù¿ª·¢µÄÓÎÏ·×÷ΪÅàѵʵÀý
Use old Ubisoft game examples
Ê×Ñ¡×÷ΪÅàѵʵսµÄÏîÄ¿(ÊÊÓÃÓÚǰ3¸öÔµÄÅàѵ)£º ½«Óý±ÌÒÔÍùµÄÒ»¿î3DÓÎϷת»»ÎªÐ½üµÄÓÎÏ·»úºÍÕÆ»úÓÎϷƽ̨µÄÔÚÏßÓÎÏ·¡£Ö÷ÒªÊÇÅàѵ±à³ÌµÄ»ù´¡¼¼ÄÜ¡¢ÃÀÊõ¶¯»¡¢ÏîÄ¿¹ÜÀíºÍÉè¼ÆÄÜÁ¦¡£
First Training Project (first 3 months): Port of an old Ubisoft 3D game to latest console
And PC platforms. Focuses training on basic skills for programming, art animation, project
Management and design skills.
µÚ¶þÑ¡Ôñ×÷ΪÅàѵʵսµÄÏîÄ¿£º ½«ÒÔÍùµÄÒ»¿îÊÓÆµÓÎϷת»»ÎªÆäËûÓÎϷƽ̨µÄÊÓÆµÓÎÏ·¡£
Second Training Project (after employment): Port an online game.
o ѧÉúÍê³ÉÏà¹ØÅàѵ×÷Òµ
Completing tasks
×齨ÏîÄ¿ÖÆ×÷ÍŶÓ
Form project teams
o ·Ö×鼯Öо«Á¦Íê³Éij¸öÓÎÏ·ÏîÄ¿
Make small teams to focus on a game project
o ÂÖ»»ÍŶӳÉÔ±¹¤×÷Ö°ÔðʹÿλѧÉúÄܹ»¶®µÃÔõÑùÓ벻ͬµÄÍŶӳÉÔ±¹²Í¬Ð×÷¹¤×÷²¢ÇÒ½¨Á¢²»Í¬ÁìÓòÄÜÁ¦µÄÒâʶÓë¸ÅÄî
Rotate team member responsibilities so individuals learn how to work with different types
Of people and get idea of different types of specialties
ÓÎÏ·ÖÆ×÷¾Ñé
Game production experience
o Íê³ÉÒ»¸öÓÎÏ·ÏîÄ¿
Complete a game project
o ÑûÇ벿·Ý¸ßУ½Ìʦ»òÓÎÏ·ÖÆ×÷ÈËÔ±²ÎÓë»ò²Î¹ÛÕû¸öÅàѵ¹ý³Ì£¬·Ç³£»¶ÓÓëÎÒ·½Íâ½å×ÊÉîÅàѵʦ½»Á÷ÓÎÏ·ÏîÄ¿¾Ñé
Have selected University professors or gamers come to studio to join or review whole
Training courses, also welcome to exchange game experience with Expatriate trainers
ËÄ¡¢ ÅàѵÖÜÆÚ¼°Èճ̰²ÅÅ
Training Duration and Daily Schedule
|
ÅàѵÖÜÆÚ Training Duration |
Åàѵ½ø¶È Training Program Schedule |
|
|
2008Äê03ÔÂ Mar 2008 |
½öÏÞÓÚ¼¼ÊõרҵÁìÓòµÄÅàѵ Technical training only in specialty |
|
|
|
2008Äê04ÔÂ Apr 2008 |
50%µÄ¼¼ÊõÅàѵ+50%µÄÏîÄ¿ÍŶÓÕë¶ÔÍê³ÉijһÓÎÏ·ÏîÄ¿µÄÐ×÷Åàѵ 50% technical training + 50% project teams work on completing 1 game |
|
|
|
|
2008Äê05ÔÂ May 2008 |
100%ÏîÄ¿ÍŶÓÐ×÷Åàѵ 100% project teams |
|
|
|
Èճ̰²ÅÅ Daily Schedule |
|
8:00 ¨C 8:30 AM |
°²Åųµ´ÓѧУ½ÓѧÉúµ½Åàѵ»ùµØ Bus pickup at University |
|
9:00 ¨C 12:00 AM |
¼¼ÒÕÅàѵ Technical training |
|
12:00 ¨C 1:00 PM |
Îç²Í Lunch |
|
1:00 ¨C 1:30 PM |
ÏîÄ¿ÍŶӵŤ×÷»áÒé Project team meeting |
|
1:30 ¨C 5:00 PM |
ÏîÄ¿ÍŶÓÐ×÷×÷Òµ Project team work |
|
5:00 ¨C 6:00 PM |
ÍæÓÎϷʱ¼ä Play time |
|
6:30 PM |
°²ÅųµËÍѧÉú»ØÑ§Ð£ Bus departure |
Îå¡¢ ÍÆ½é¡¢µÇ¼Ç±¨Ãû¼°ÕçÑ¡Á÷³ÌÓë±ê×¼
Promotion, Application and Selection Process & Standard
|
¸ßÐ£ÍÆ½é Promotion |
2007Äê11ÔÂ Nov 2007 |
1.11ÔÂ11ÔÂ7ÈÕ¿ªÊ¼Ôڳɶ¼¸÷´ó¸ßУ×÷ÅàÑµÍÆ½é¼°Ðû½² Give Presentation in University started from 7th Nov. 2.11ÔÂ23ÖÁ24ÈÕÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÔÚËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧºÍËÄ´¨´óѧµÈ¾ÙÐеġ°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰ÐС±»î¶¯ÖÐÔٴλ×÷ÍÆ½é¼°Ðû½² Presentation again at IDG career fair on 23rd-24th Nov in Chengdu |
|
µÇ¼Ç¼°±¨Ãû·½Ê½ Way of Application |
2007Äê11ÔÂ Nov 2007 |
1.11ÔÂ23ÖÁ24ÈÕÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÔÚËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧºÍËÄ´¨´óѧµÈ¾ÙÐеġ°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰ÐС±»î¶¯ÖпɽÓÊܵǼǺͱ¨Ãû At IDG career fair on 23rd-24th Nov in Chengdu |
|
2.·ÃÎÊÓý±Ì¹ØÓÚ´Ë´ÎÅàѵ¼Æ»®µÄÍøÕ¾²¢×÷µÇ¼Ç±¨Ãû Website at: www.ubisoft-training.com |
|
|
|
µÇ¼Ç±¨ÃûËùÐèÌõ¼þ Terms required for training registration |
Ïà¹ØITרҵµÄ×îºóһѧÄêµÄѧÉú»òÒѱÏÒµµÄ¾ù¿ÉµÇ¼Ç±¨Ãû The last semester graduate or already graduate majored in IT realted |
|
ÕçÑ¡Á÷³Ì Selection Process |
2007Äê12ÔÂ Dec 2007 |
ËùÓеǼDZ¨ÃûµÄѧÉú½ÓÊÜÊéÃæ²âÊÔ £¨²»ÐèÏÖ³¡Íê³É£¬Ö»ÐèÔڹ涨ʱ¼äÄÚÒÔÓʼþÐÎʽÌá½»£© Written test sent to all applicants (no need to do on site, just send by email on time) |
|
2008Äê01ÔÂ Jan 2008 |
1ÌìµÄÏÖ³¡²âÊÔ¼°ÃæÊÔ 1 day onsite test and interview |
|
2008Äê02ÔÂ Feb 2008 |
²âÊԳɼ¨Î»ÁÐǰ150ÃûµÄѧÉú»á±»ÑûÇë½øÈëÅàѵ Top 150 candidates will be accepted |
|
2008Äê03-05ÔÂ Mar - May 2008 |
Åàѵ Trainees attend training program |
|
ÕçÑ¡±ê×¼ Selection Standard |
1. ÈȰ®ÍæÓÎÏ·£¬²¢ÇÒÓÐÒâÔ¸Ñ§Ï°ÖÆ×÷ÓÎÏ· Love to play games and potential of producing games |
|
2.˼άÃô½Ý¡¢·Ç³£´ÏÃ÷£¬²¢ÇҾ߱¸ÓÎÏ·²úÒµÏà¹Ø»ù´¡ÖªÊ¶ Smart, has basic knowledge of producing games |
|
3. ¾ß±¸×ÔÖ÷¿ª·ÅʽѧϰÓÎÏ·µÄÄÜÁ¦ Ability of to learning games self-motivated |
Áù¡¢ ѧÉú¼°Ñ§Ð£ÄÜ´ÓÖÐÊÜÒæÊ²Ã´£¿
Benefits for Trainees and University
¨¹ Óý±Ì¼°ÆäÔÞÖúÉ̸ºÔðÕû¸öÅàѵ·ÑÓ㺠ÿλѧÉúÔ¼ÈËÃñ±Ò 10Íò£¬´ËÅàѵ×ܵÄͶÈëÊÇÈËÃñ±Ò1500Íò²¢ÇÒ¶ÔѧУ¼°Ñ§Éú¶¼ÊÇÃâ·ÑµÄ
Ubisoft and sponsors: 100,000 RMB / student, total investment 15M RMB, and no charge to
University and students at all
¨¹ °²ÅųµÍù·µ½ÓËÍѧÉú²¢¸ºµ£ÔÚÅàѵ»ùµØµÄÎç²Í·ÑÓÃ
Daily bus pickup and drop off from University and Lunch card
¨¹ Åàѵ¿ªÊ¼Ç°¼´ÓëѧÉúÇ©¶©¹ØÓÚÅàѵͨ¹ýºóÖ±½Ó½øÈëÓý±Ì³É¶¼¹«Ë¾¹¤×÷µÄÒâÏòÐÒé
Job contract offered when they start training, which guarantees job at Ubisoft if they pass training
¨¹ ÐÖúѧУÌá¸ßÇàÄê½ÌʦµÄ½Ìѧˮƽ
Assist University on improving young professor¡¯s didactical standard
¨¹ ÅàѵÆÚ¼äΪѧÉú¹ºÂòÒâÍâÈËÉí±£ÏÕ
Arrange Risk Insurance for students who come for training
Æß¡¢ ÆäËûѧÉú¹ØÐĵÄÎÊÌâ
Others for Students Concerns
ÎÊ£ºÈçÓÐÐÒ飬ÓÐʲô¶ÔѧÉúµÄÏÞÖÆÌõ¿î£¿
Q: What¡¯s the proviso to student according to the agreement?
´ð£ºÓý±Ì¹«Ë¾»áÔÚÅàѵǰÓëÅàѵµÄѧÉúÇ©¶©Åàѵͨ¹ýºó¿ÉÒÔµ½Óý±Ì³É¶¼¹¤×÷µÄÒâÏòºÏͬ£¬²¢ÇÒÔÚÅàѵÖÐÊÇûÓÐн×ʵġ£
A: Job contract offer signed before training, no salary paid during training but they are offered job when passing training.
ÎÊ£ºÒòѧÉú×ÔÉíÔÒòÖÐ;Í˳öÅàѵÊÇ·ñÐèÒª³Ðµ£Î¥Ô¼ÔðÈΣ¿
Q: Will student need to take responsibility of breaching of faith during midway of training due to
Private reason?
´ð£º¶ÔÓÚ´ËÖÖÇé¿ö£¬Óý±Ì¹«Ë¾ÓÐȨȡÏû¸øÓ蹤×÷µÄ»ú»á£¬µ«Óý±Ì·Ç³£»¶ÓѧÉúÔÙ´ÎÀ´²Î¼ÓºóÐø
µÄÅàѵ
A: Ubisoft has the right to refuse giving a job contract offer if they don¡¯t complete the training, and there is subsequent training they are welcomed to do
ÎÊ£ºÓý±Ì³É¶¼¹«Ë¾µÄ¹¤×÷µØµã£¿
Q: What¡¯s the address for Ubisoft Chengdu?
´ð£ºÓý±Ì³É¶¼¹«Ë¾µÄ¹¤×÷µØµãÊÇ£º³É¶¼Ì츮´óµÀÌ츮Èí¼þÔ°B2¶°2²ã
A: Location for Ubisoft Chengdu is: 2F, B2 Building, Tian Fu Software Park, Tian Fu Main Road, Chengdu
ÎÊ£ºÈëÖ°ºó£¬ÊÇ·ñ»¹ÓÐÊÔÓÃÆÚ£¿Èç¹ûÓУ¬ÇëÎÊÊÔÓÃÆÚ¶à³¤£¿
Q: Is there a probation period after joining Ubisoft Chengdu? If yes, how long is it?
´ð£ºÊǵģ¬ÈëÖ°ºóÓÐÊÔÓÃÆÚ¡£¸ù¾ÝÖйúÀͶ¯·¨¹æ¶¨£¬ÊÔÓÃÆÚΪ²»³¬¹ý3¸öÔÂ; ¶ÔÓÚÅàѵÖбíÏÖ
·Ç³£ÓÅÒìµÄѧÉúÒ²¿ÉÒÔÃâ³ýÊÔÓÃÆÚ
A: Yes, student will have probation period after joining Ubisoft Chengdu. Normally probation
Period is no longer than 3 months according to Chinese Labor Law, but those who did
Exceptional training won¡¯t have probation period
ÎÊ£ºÈëÖ°ºó£¬¹«Ë¾ÊÇ·ñÌṩËÞÉá»òÕß×â·¿²¹Ìù£¿
Q: After joining Ubisoft Chengdu, will Company provide accommodation or house rental
Allowance?
´ð£º·ñ
A: No
ÎÊ£º¹ØÓÚÔÂÊÕÈ룬ÅàѵÆÚÄÚ´ýÓö¼°×ªÕýºó´ýÓöÊÇÔõÑùµÄ£¿¸Ã´ýÓöÊÇ˰ǰ»¹ÊÇ˰ºó±ê×¼£¿
Q: For monthly salary, how much is it during training period and passing probation period? Is it
Before tax or after tax?
´ð£ºÅàѵÆÚÄÚûÓÐÊÕÈë; ¸ù¾ÝÈç³É¶¼¸ßÐÂÇøÕþ¸®¶ÔÊý×ÖÓéÀÖ²úÒµ´ÓÒµÈËÔ±2007ÄêÊÕÈ뷶ΧµÄͳ
¼ÆÊý¾Ý£¬Óý±Ì¹«Ë¾»á°´²»Í¬Ö°Î»¸øÓè·Ç³£¾ßÓб¾µØÊг¡¾ºÕùÁ¦µÄÔÂÊÕÈë
A: No salary during this Mar. ¨C May training. We will offer high for their job category based on
Annual wage level for Digital Entertainment Industry listed by Chengdu High Tech. Government
Statistics
°Ë¡¢ ¸ü¶à¹ØÓÚÓý±Ì³É¶¼µÄÖ°ÒµÔ¶¾°¹æ»®
More Career Path About Ubisoft Chengdu
»¶Ó²Î¼ÓÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÖ÷°ìµÄ¡°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰Ðгɶ¼Õ¾»î¶¯¡±£¬½ì
ʱÓý±Ì¹«Ë¾½«ÔÚÏÖ³¡×÷¸ü¶à¹ØÓÚÔÚÓý±ÌµÄÖ°ÒµÔ¶¾°¹æ»®µÄÍÆ½é
Welcome to attend ¡°The First China Game Talent Campus Recruitment Road Show ¨C
Chengdu Station¡± organized by IDG, Ubisoft will do promotion focused on career path
»î¶¯Ê±¼ä¼°µØµã(È·ÇÐÐÅÏ¢ÐèÉÔºóÈ·¶¨£©£º
Venue and Schedule for this activity (Exact TBD)
³É¶¼£¨11ÔÂ23-24£©¡ªËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧ¡¢ËÄ´¨´óѧµÈ
Chengdu Station (23rd -24th Nov.) in Sichuan Music College Chengdu Arts College, Western of
China Transportation University, Sichuan University and etc.
¾Å¡¢ Ï£ÍûѧУ¸øÓèÅàѵ¼Æ»®µÄÖ§³ÖÓëÐÖú
Support Needed from University
Ø Ñ§Ð£Äܹ»ÐÖúÏòѧÉúÍÆ½é´ËÅàѵ¼Æ»®£¬²¢ÇÒÈçÀûÓÃѧУÄÚ²¿ÍøÕ¾µÈ×÷Ðû´«
University assists introducing training program to students, and PR like using internal
Website
Ø Ñ§Ð£ÔÊÐíѧÉúÔÚ2008Äê3-5ÔÂÆÚ¼äÈ«Ììºò²Î¼ÓÅàѵ
University allow students to go to training program between March ¨C May 08 full time