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2.·ÃÎÊÓý±Ì¹ØÓÚ´Ë´ÎÅàѵ¼Æ»®µÄÍøÕ¾²¢×÷µÇ¼Ç±¨Ãû:  www.ubisoft-training.com
3. ·¢ËÍÓʼþ×÷µÇ¼Ç±¨Ãû: info@ubisoft-training.com                                                                                                                                                                                 
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Sichuan Industry Promotion Administrative Office of Chengdu Hi-tech Zone / Chengdu Software Talent Co-training Institute
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Ubisoft
 
2008 Campus Game Digital Entertainment Talents Training Program
 
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Chapter1 Brief Introduction of Training Program
 
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 1998ÖÁ2005Äê¼ä£¬ÄêÏúÊÛ¶î³Ê14±¶Ôö³¤£¬Ô¾ÉýΪŷÖÞµÚÈý´ó¶ÀÁ¢·¢ÐÐÉÌ £¨Ó¢¹úµÚ¶þ´ó¡¢µÂ¹úµÚÈý´ó¶ÀÁ¢·¢ÐÐÉÌ£©£¬²¢ÇÒÅÅÃûÈ«ÃÀ·¢ÐÐÉ̵ÚÎåλ¡£2004 - 2005²ÆÕþÄê¶ÈÏúÊÛÊÕÈë´Ó5.08ÒÚÅ·ÔªÔö³¤µ½5.37ÒÚÅ·Ôª£¬´ïµ½8%µÄÔö³¤ÂÊ¡£×ÏúµÄÆ·ÅÆ°üÀ¨£ºRayman® À×Âü¡¢Myst® ÉñÃØµº¡¢Tom Clancy¡®s Rainbow Six® ÌÀÄ·¿ËÀ¼Î÷µÄ²ÊºçÁùºÅ¡¢Tom Clancy"s Splinter Cell®  ÌÀÄ·¿ËÀ¼Î÷µÄϸ°û·ÖÁÑ¡¢Tom Clancy"s Ghost Recon® ÌÀÄ·¿ËÀ¼Î÷ µÄÓÄÁéÐж¯¡¢Chessmaster™ ÏóÆå´óʦ¡¢Settlers® ¹¤ÈËÎïÓï¡¢Prince of Persia® ²¨Ë¹Íõ×Ó¡¢Brothers in Arms Road to Hill 30™ ÊÖ×ãÐÖµÜÁ¬£ºÍ¨Ïò30¸ßµØÖ®Â·¡¢Far Cry® ¹Âµº¾ª»ê¡£
 2007Äê9ÔÂ, È«ÇòÁìÏȵÄÊÓÆµÓÎÏ·¿ª·¢ÉÌÓý±ÌÈÙÐÒµØÐû²¼ÔÚÖйúËÄ´¨Ê¡³É¶¼ÊгÉÁ¢ÐµÄÊÓÆµÓÎÏ·ÖÆ×÷ÊÒ - ³É¶¼Óý±ÌµçÄÔÈí¼þÓÐÏÞ¹«Ë¾¡£Óý±Ì³É¶¼ÔÚǰÆÚ½×¶Î»á¼¯ÖÐÔÚÓý±Ì¼¯ÍÅÄÚ²¿Íâ°ü¹¤×÷£¬Ëæ¼´½«¸ºÔ𿪷¢PC¡¢ÓÎÏ·»ú¼°ÕÆ»úµÈÓÎϷƽ̨µÄÔÚÏßÓÎÏ·¡£
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Ubisoft was created in 1986, Ubisoft has not stopped growing. Approximately 3,950 creative people worldwide which over 3/4 of our 3,950 strong workforce is involved directly in production, and is    Industry¡¯s 2nd largest internal creation capacity worldwide. Offices in 23 countries, distribution activities in more than 50 countries, localized products in 25 languages
Between 1998 and 2005, annual sales have been multiplied by 14, and becomes the 3rd independent European publisher (3rd independent publisher in Germany and 2nd in the United Kingdom)*, and also the 5th US publisher. + 8% in 2004/05 (at a constant exchange rate), increasing from € 508 million to € 537 million. Best-selling Brands by Ubisoft such as Rayman®, Myst®, Tom Clancy¡®s Rainbow Six®, Tom Clancy"s Splinter Cell®, Tom Clancy"s Ghost Recon®, Chessmaster™, Settlers®, Prince of Persia®, Brothers in Arms Road to Hill 30™ and Far Cry®¡­etc.
Sep.2007, Ubisoft, one of the world¡¯s largest video game publishers, announces the opening of a new video game development studio in Chengdu, Sichuan, China ¨C Chengdu Ubisoft Computer Software Co., Ltd. Ubisoft Chengdu will initially focus on internal outsourcing and in time will be responsible for developing online titles for PC, consoles and handhelds.
Following on its history of success in China, with Ubisoft¡¯s Shanghai studio already the second-largest Ubisoft development team in the world, the new studio in Chengdu will open its doors in Tianfu Software Park, and will be optional operation in January 2008 with 10 team members and the goal of expanding to 200 developers over the next year.
Chengdu, with over 35,000 software programming graduates per year, is one of the most technologically developed cities in Western China, offering long-term growth opportunities based on a talented and highly educated local population. With its cutting-edge infrastructure and a local Hi-Tech Zone, Chengdu attracts international companies from all over the world and will provide a perfect environment for Ubisoft to establish an outstanding development studio.
Today, Ubisoft Chengdu announces this 2008 Campus Game Software Training Program with support and cooperation from Software Industry Promotion Administrative Office of Chengdu Municipal Hi-tech. Zone, targeting training talents for international-level game development, which not only help improving development of Chengdu Digital Entertainment industry and didactical standard of University but also meeting game talents requirement for Ubisoft in Chengdu.
 
 
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Chapter2 Training Program
 
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     Training Goals
 
•         Ö¸µ¼Ñ§ÉúÕÆÎÕÓÎÏ·¿ª·¢µÄ¼¼ÒÕ
Teach students technical skills in game development
•         ʹѧÉúͨ¹ýÅàѵÁì»áµ½ÍŶÓЭ×÷¶ÔÓÚÓÎÏ·¿ª·¢µÄÖØÒªÐÔ
Learn how important team work is needed to make a game
•         ʹѧÉú»ñµÃÖÆ×÷1¸öÍêÕûÓÎÏ·ÏîÄ¿µÄʵ¼ù¾­Ñé
Give them experience of making 1 complete game project
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Give them view of how is the Top International-level Games would be
•         ΪÓý±Ì³É¶¼¹«Ë¾ÕÒµ½ÓÅÐãµÄÈ˲Å
Find talents for Ubisoft Chengdu
 
 
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     Training Program
 
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Top 150 candidates selected for training program:
•         ±à³ÌÅàѵÏîÄ¿£º74Ãû
74 programmers                
°²ÅÅ2Ãû¸ß¼¶Íâ½å±à³Ìר¼Ò£¨1ÃûΪ3Dר¼ÒºÍ1Ãû×ÛºÏר¼Ò£©¸ºÔðÊÚ¿ÎÅàѵ- 2ÃûÖз½±à³Ìר¼Ò»á×÷ÅàѵÖúÀí£¬±à³ÌÅàѵѧÉúΪÓÎÏ·±àдÈí¼þ¡£´Ë¿Î³ÌÉæ¼°´óÔ¼10¸öרҵÁìÓòÈ磺3DͼÐΡ¢ÒýÇæ¹æ»­¡¢ÓÎÏ·¿ÉÍæÐÔ¡¢AI¼°ÍøÂçµÈ¡£´ËÅàѵÏîÄ¿¿ÉÒÔÍÚ¾ò±à³ÌÅàѵѧÉú3·½Ãæ×¨ÒµÁìÓòµÄÄÜÁ¦°üÀ¨3DͼÐΡ¢ÒýÇæ¹æ»­ºÍÓû§½çÃæ´´½¨¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
           Will be taught by (2) Senior Expatriate Programmers (one 3D specialist, one generalist) ¨C 2
       Chinese Programmers who will be Teaching Assistants, Programmers write the software for the
       Game. There are many specialties: 3D graphics, engine programming, gameplay, AI, networking,
       Tools, etc. The training program will expose programmers to three programming specialties: 3D
       Graphics, engine programming and graphics user interface. Upon joining Ubisoft we will expose
       Them to other specialty areas where they will receive further training.      
 
           ÀíÏëµÄ±à³ÌÅàѵѧÉúÈËÑ¡ÊÇ£º¼ÆËã»úÏà¹Ø×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ó¦ÓÃC++ºÍºÜºÃµÄ¼¼Êõ֪ʶ±³¾°£¬
       ²¢ÇÒ¶ÔÆä²ÎÓëµÄijһרҵÁìÓòÓÐŨºñµÄÐËȤ£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
           Ideal Programmers candidate: graduate with Computer related degree, skilled in C++ and
       Has strong technical background and interest for particular specialty they are interested in and    
       Good English level reached to CET 4 or equivalent.
 
•         Êý¾Ý¾­ÀíÅàѵÏîÄ¿£º6Ãû
6 Data Managers
           Êý¾Ý¾­ÀíÒ²Óɱà³ÌÅàѵÏîÄ¿µÄ2Ãû¸ß¼¶Íâ½å±à³Ìר¼Ò£¨1ÃûΪ3Dר¼ÒºÍ1Ãû×ÛºÏר¼Ò£©¸ºÔð½Ì
       ÊÚ£¬²¢ÇÒÊý¾Ý¾­Àí»áЭÖúÕû¸öÍŶӽ«ÓÎÏ·ÏîÄ¿×éºÏÆðÀ´¡£ÒòΪ´ó¶àÊýµÄÍŶӳÉÔ±¶¼¸÷×Ô¸ºÔðÓÎÏ·Ïî
       Ŀijһ·½ÃæµÄ¹¤×÷£¬¶øÍŶÓÐèÒªÓÐ1»ò2λÈËÔ±Äܹ»ÖªµÀÔõÑù½«ËùÓÐϸ·ÖµÄ¹¤×÷²¿¼þÕûºÏÆðÀ´ÐγÉ
       Ò»¸öÍêÕûµÄÓÎÏ·ÏîÄ¿¡£ËûÃÇÓëÍŶӳÉÔ±¹²Í¬Ð­×÷ÒÔÈ·±£¸÷¸ö¶ÀÁ¢µÄ¹¤×÷²¿¼þ¿ÉÒÔ±»ÕûºÏµ½Ò»Æð£¬¶ø
       ÇÒÔÚÕâ¹ý³ÌÖÐÈçÓÐÎÊÌâ³öÏÖʱ£¬ËûÃÇ»áŬÁ¦ÕÒµ½½â¾ö·½·¨¡£È»ºóËûÃǻὫ×îÖÕÕûºÏÍê³ÉµÄÓÎÏ·²úÆ·
       ±¨ËÍÖÊÁ¿¿ØÖÆÍŶÓ×÷²âÊÔ¼°¼ìÑé¡£  
          Data Managers will also be taught by the same 2 Senior Expatriate Programmers as above,
       Assist the entire team to put the game together. Since many team members work on different
       Parts , of the game, there needs to be 1-2 people who knows how to put all the pieces together to
       Make the game. They work with all team members to ensure their pieces can be put together, and
       When there is a problem, they try to find a solution. Then they distribute the finished product to
       QC team to have them verify the product works.
 
           ÀíÏëµÄÊý¾Ý¾­ÀíÈËÑ¡ÊÇ£º¼ÆËã»úÏà¹Ø×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ê¹ÓÃÊÖд½Å±¾ÓïÑÔÈçPerl¡¢Python
       ºÍLua,²¢ÇÒÄÜÓëËùÓÐÍŶӳÉÔ±½øÐÐÁ¼ºÃµÄ¹µÍ¨£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
           Ideal Data Manager candidate: graduate with Computer related degree, skilled at scripting
       Language like Perl, Python, Lua and has good communication skills with all team members, and    
       Good English level reached to CET 4 or equivalent.
 
 
•         ÃÀÊõÉè¼ÆÅàѵÏîÄ¿£º30Ãû 
       30 artists                    
    °²ÅÅ1Ãû¸ß¼¶Íâ½åÃÀÊõÉè¼Æ×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ- 1ÃûÖз½ÃÀÊõר¼Ò»á×÷ΪÅàѵÖúÀí£¬ÃÀÊõÉè¼ÆÅàѵѧÉú»áÒÔÃÀÊõÍæ¼ÒµÄÊÓ½ÇÀ´ÖÆ×÷ÓÎÏ·¡£Õâ¸ö¿Î³ÌÉæ¼°µ½3¸öרҵÁìÓòµÄÄÜÁ¦°üÀ¨£º3DÄ£ÐÍ¡¢2DÖʵØÒÕÊõ¼ÒºÍ2D UI ÒÕÊõ¼ÒµÈ¡£´ËÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òѧÉú3·½Ãæ×¨ÒµÁìÓòµÄÄÜÁ¦°üÀ¨£º3DÄ¿±êÄ£ÐÍ¡¢3DÌØÕ÷Ä£ÐÍ ºÍ2D½á¹¹µÈ¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
       30ÃûÃÀÊõÉè¼ÆÅàѵѧÉú
           Will be taught by (1) Senior Expatriate Artist ¨C Chinese Artists who will be Teaching
       Assistants, Artists make the all game art players see. There are many specialties: 3D model, 2D
       Texture artist, 2D UI artists, etc. The training program will expose artists to three artist specialties:
       3D object Modeling, 3D character modeling, and 2D textures. Upon joining Ubisoft we will expose
       Them to other specialty areas, where they will receive further training.
 
           ÀíÏëµÄÃÀÊõÅàѵѧÉúÈËÑ¡ÊÇ£º¶¯»­¼°ÃÀÊõÉè¼Æ×¨Òµ±ÏÒµÉú£¬ÊìÁ·Ê¹ÓÃ3D Studio Max»ò Maya,
       ²¢ÇÒÓкÜÇ¿µÄ¹¤ÒÕÃÀÊõ¸Ð¾õ¡¢´´ÒâÃÀÊõÊÓÒ°¼°¶ÔÓÚËûÃDzÎÓëµÄijһרҵÁìÓòÓÐŨºñµÄÐËȤ£¬Ó¢ÎÄË®
       ƽ´ïµ½CET4 »òͬµÈˮƽ¡£
 
           Idea Artist candidate: graduate with Animation or Arts Design degree, skilled in using 3D
       Studio Max or Maya, and has strong technical art sense, creative artistic eye and interest for
       Particular specialty they are interested in, and good English level reached to CET 4 or equivalent.
 
 
 
•         ¶¯»­ÖÆ×÷ÅàѵÏîÄ¿£º20Ãû
       20 animators
           °²ÅÅ1Ãû¸ß¼¶Íâ½å¶¯»­×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ- 1ÃûÖз½¸ß¼¶¶¯»­×¨¼Ò×÷ΪÅàѵÖúÀí£¬¶¯»­ÖÆ×÷Åàѵ
       ѧÉú½«ÖÆ×÷»îÁé»îÏÖµÄÓÎÏ·¡£ÕâЩÊÇÃÀÊõ·½ÃæµÄרҵÁìÓòÄÜÁ¦¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òѧÉú3D ÊÖ
       д¶¯»­¼°3D mocap clean up
          Will be taught by (1) Senior Expatriate Animator ¨C 1 Chinese Animators who will also be
       Teaching Assistant, Animators make the game look alive. They are considered a specialty area
       For artists. The training program will expose animators to 3D hand animation and 3D mocap
       Clean up.
 
          ÀíÏëµÄ¶¯»­ÖƼþÅàѵѧÉúÈËÑ¡ÊÇ£º¶¯»­»òÃÀÊõÉè¼ÆÑ§Àú±ÏÒµÉú£¬×¨Òµ´Óʶ¯»­¡£ÊìÁ·Ê¹ÓÃ3D
       Studio Max »òMaya£¬ÓкÜÇ¿µÄ¹¤ÒÕÃÀÊõ¸Ð¾õ¡¢´´ÒâÃÀÊõÊÓÒ°²¢ÇÒ¶Ô¶¯»­ÁìÓòÓÐŨºñÐËȤ£¬Ó¢ÎÄË®
       ƽ´ïµ½CET4 »òͬµÈˮƽ¡£
 
          Ideal Animator candidate: graduate with Animation or Arts Design degree, specialized in
       Animation. skilled in using 3D Studio Max or Maya, and has strong technical art sense, creative
       Artistic eye and interested in animation specialties, and good English level reached to CET 4 or
       Equivalent.
 
 
•         ÏîÄ¿¾­ÀíÅàѵÏîÄ¿£º10Ãû
       10 project managers
°²ÅÅ1Ãû¸ß¼¶Íâ½åÏîÄ¿¾­Àí¸ºÔðÊÚ¿ÎÅàѵ ¨C ´Ë¿Î³ÌÖ»ÓÃÓ¢ÎÄÊڿΡ£ÏîÄ¿¾­ÀíÊǶÔÏîĿԤËã¼°ÏîÄ¿½ø¶È¸ºÔðµÄ¡£ËûÃÇÓëÍŶӳÉÔ±¼°Ö÷¹Ü¹²Í¬Ð­×÷£¬ÒÔÈ·±£Ôڼƻ®½ø¶È¼°Ô¤Ë㷶ΧÄÚÍê³ÉÈÎÎñ¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òÏîÄ¿¾­ÀíÅàѵѧÉúÔËÓÃÏîÄ¿¹ÜÀí¼¼Êõµ½ÓÎÏ·¿ª·¢ÖеÄÁìÓòÄÜÁ¦¡£
           Will be taught by (1) Senior Expatriate Project Manager ¨C taught in English only. Project
       Managers are responsible for budget and scheduling of a project. Working with the team
       Members and leads, they ensure all tasks are completed on schedule and on budget. The training
       Program will expose Project Manager on applying project management techniques for game
       Development.
 
           ÀíÏëµÄÏîÄ¿¾­ÀíÅàѵÈËÑ¡ÊÇ£ºITÏà¹Ø×¨Òµ±ÏÒµÉú£¬Éó¤×éÖ¯¹ÜÀí£¬Á¼ºÃµÄ¹µÍ¨ÄÜÁ¦ºÍÓ¢ÎÄˮƽ
     £¨CET6 »òͬµÈˮƽ,Á¼ºÃµÄÌý¡¢Ëµ¡¢¶ÁºÍдµÄÄÜÁ¦£©
           Ideal Project Manager candidate: graduate with IT related degree, naturally organized, good
      Communicator, and excellent English (CET 6 or equivalent, Excellent in Listening, oral, Writing and
      Reading).
 
•         ÓÎÏ·Éè¼ÆÏîÄ¿£º10Ãû
       10 game designers
°²ÅÅ1Ãû¸ß¼¶Íâ½åÓÎÏ·Éè¼Æ×¨¼Ò¸ºÔðÊÚ¿ÎÅàѵ - 1ÃûÖз½Éè¼Æ×¨¼Ò»á×÷ÅàѵÖúÀí¡£ÓÎÏ·Éè¼ÆÖ÷ÒªÊǸºÔðÓÎÏ·µÄ¿ÉÍæÐÔºÍÓéÀÖÒªËØ¡£ËûÃǺÍÍŶӳÉÔ±¼°Ö÷¹Ü¹²Í¬Ð­×÷£¬ËûÃÇÔÚÒ»¶¨µÄ¼¼ÊõÓ빤ÒÕÌõ¼þÏÂŬÁ¦ÕÒ³öÖÆÔìÓÎÏ·ÓéÀÖÐԵķ½Ê½¡£´Ë´ÎÅàѵÏîÄ¿¿ÉÒÔÍÚ¾òÓÎÏ·Éè¼ÆÅàѵѧÉúÔÚ½«Ò»¿îÓÎϷת»»ÎªÁíһƽ̨µÄÓÎÏ·µÄÄÜÁ¦ÒÔ¼°Ïà¹ØÁìÓòµÄÉè¼ÆË®Æ½¡£µ±Ñ§ÉúÕýʽÈëÖ°Óý¹«Ë¾¹¤×÷ºó»¹½«½ÓÊܸü¶à¡¢¸üÉîÈëµÄÅàѵÒÔʹÎÒÃǸü¶àµØÍÚ¾òÆäËûרҵÁìÓòµÄÄÜÁ¦¡£
          Will be taught by (1) Senior Expatriate Designer ¨C 1 Chinese designer who will also be
       Teaching Assistant. Game Designers are primarily responsible for the playability and Fun Factor
       Of the game. Working with the team members and leads, they try to determine the best way to
       Make the game fun within the constraints of the technology and art. The training program will
       Expose Game designers on Challenges of porting a game to another platform, and level design
       Specialty. Upon joining Ubisoft we will expose them to other specialty areas, where they will
       Receive further training.
           ÀíÏëµÄÓÎÏ·Éè¼ÆÅàѵѧÉúÈËÑ¡ÊÇ£º½¨ÖþÉè¼Æ»òÉè¼ÆÑ§Àú±ÏҵѧÉú£¬Á¼ºÃµÄ¹µÍ¨¼¼ÇÉ£¬ÈȰ®ÍæÎ÷
       ·½»òÖйúÖÆÔìµÄµçÄÔÓÎÏ·²¢ÇÒÓд´ÒâÓÎÏ·Éè¼ÆµÄ¸Ð¾õ£¬Ó¢ÎÄˮƽ´ïµ½CET4 »òͬµÈˮƽ¡£
           Ideal Game Designer candidate: graduate with a Architecture or Design degree, strong
       Communication skills, love playing Western and Chinese computer games, and has creative
       Game design sense, and good English level reached to CET 4 or equivalent.
 
  
Èý¡¢    Åàѵģʽ
        Training Methodology
 
       ʵս¼¼ÒÕÅàѵ
        Practical technical training  
o   ʹÓÃÓý±ÌÒÔÍùËù¿ª·¢µÄÓÎÏ·×÷ΪÅàѵʵÀý
            Use old Ubisoft game examples
     Ê×Ñ¡×÷ΪÅàѵʵսµÄÏîÄ¿(ÊÊÓÃÓÚǰ3¸öÔµÄÅàѵ)£º  ½«Óý±ÌÒÔÍùµÄÒ»¿î3DÓÎϷת»»ÎªÐ½üµÄÓÎÏ·»úºÍÕÆ»úÓÎϷƽ̨µÄÔÚÏßÓÎÏ·¡£Ö÷ÒªÊÇÅàѵ±à³ÌµÄ»ù´¡¼¼ÄÜ¡¢ÃÀÊõ¶¯»­¡¢ÏîÄ¿¹ÜÀíºÍÉè¼ÆÄÜÁ¦¡£
            First Training Project (first 3 months): Port of an old Ubisoft 3D game to latest console
       And PC platforms. Focuses training on basic skills for programming, art animation, project
       Management and design skills.   
     µÚ¶þÑ¡Ôñ×÷ΪÅàѵʵսµÄÏîÄ¿£º  ½«ÒÔÍùµÄÒ»¿îÊÓÆµÓÎϷת»»ÎªÆäËûÓÎϷƽ̨µÄÊÓÆµÓÎÏ·¡£
            Second Training Project (after employment): Port an online game.
 
o   ѧÉúÍê³ÉÏà¹ØÅàѵ×÷Òµ
            Completing tasks
   
×齨ÏîÄ¿ÖÆ×÷ÍŶÓ
       Form project teams
o   ·Ö×鼯Öо«Á¦Íê³Éij¸öÓÎÏ·ÏîÄ¿
              Make small teams to focus on a game project
 
o   ÂÖ»»ÍŶӳÉÔ±¹¤×÷Ö°ÔðʹÿλѧÉúÄܹ»¶®µÃÔõÑùÓ벻ͬµÄÍŶӳÉÔ±¹²Í¬Ð­×÷¹¤×÷²¢ÇÒ½¨Á¢²»Í¬ÁìÓòÄÜÁ¦µÄÒâʶÓë¸ÅÄî
              Rotate team member responsibilities so individuals learn how to work with different types
       Of people and get idea of different types of specialties
  
ÓÎÏ·ÖÆ×÷¾­Ñé
       Game production experience  
o   Íê³ÉÒ»¸öÓÎÏ·ÏîÄ¿
              Complete a game project    
 
o   ÑûÇ벿·Ý¸ßУ½Ìʦ»òÓÎÏ·ÖÆ×÷ÈËÔ±²ÎÓë»ò²Î¹ÛÕû¸öÅàѵ¹ý³Ì£¬·Ç³£»¶Ó­ÓëÎÒ·½Íâ½å×ÊÉîÅàѵʦ½»Á÷ÓÎÏ·ÏîÄ¿¾­Ñé
              Have selected University professors or gamers come to studio to join or review whole
        Training courses, also welcome to exchange game experience with Expatriate trainers
 
 
ËÄ¡¢    ÅàѵÖÜÆÚ¼°Èճ̰²ÅÅ
        Training Duration and Daily Schedule
 

ÅàѵÖÜÆÚ                      Training Duration
Åàѵ½ø¶È                                                                                                                       Training Program Schedule
2008Äê03Ô                 Mar 2008
½öÏÞÓÚ¼¼ÊõרҵÁìÓòµÄÅàѵ                                                                                        Technical training only in specialty
2008Äê04Ô                 Apr 2008
50%µÄ¼¼ÊõÅàѵ+50%µÄÏîÄ¿ÍŶÓÕë¶ÔÍê³ÉijһÓÎÏ·ÏîÄ¿µÄЭ×÷Åàѵ             50% technical training + 50% project teams work on completing 1 game
2008Äê05Ô                 May 2008
100%ÏîÄ¿ÍŶÓЭ×÷Åàѵ                                                                                                                       100% project teams

 

Èճ̰²ÅÅ                                                                                                             Daily Schedule
8:00 ¨C 8:30 AM
°²Åųµ´ÓѧУ½ÓѧÉúµ½Åàѵ»ùµØ                                         Bus pickup at University
9:00 ¨C 12:00 AM
¼¼ÒÕÅàѵ                                                                         Technical training
12:00 ¨C 1:00 PM
Îç²Í                                                                                          Lunch
1:00 ¨C 1:30 PM
ÏîÄ¿ÍŶӵŤ×÷»áÒé                                                            Project team meeting
1:30  ¨C 5:00 PM
ÏîÄ¿ÍŶÓЭ×÷×÷Òµ                                                             Project team work
5:00 ¨C 6:00 PM
ÍæÓÎϷʱ¼ä                                                                            Play time
6:30 PM
°²ÅųµËÍѧÉú»ØÑ§Ð£                                                             Bus departure

 
Îå¡¢    ÍÆ½é¡¢µÇ¼Ç±¨Ãû¼°ÕçÑ¡Á÷³ÌÓë±ê×¼
Promotion, Application and Selection Process & Standard
 

¸ßÐ£ÍÆ½é                        Promotion
2007Äê11Ô                                                                                                  Nov 2007
1.11ÔÂ11ÔÂ7ÈÕ¿ªÊ¼Ôڳɶ¼¸÷´ó¸ßУ×÷ÅàÑµÍÆ½é¼°Ðû½²                                                                                                                    Give Presentation in University started from 7th Nov. 2.11ÔÂ23ÖÁ24ÈÕÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÔÚËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧºÍËÄ´¨´óѧµÈ¾ÙÐеġ°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰ÐС±»î¶¯ÖÐÔٴλ×÷ÍÆ½é¼°Ðû½²                                                                                                                                                 Presentation again at IDG career fair on 23rd-24th Nov in Chengdu
µÇ¼Ç¼°±¨Ãû·½Ê½              Way of Application
2007Äê11Ô                                                                                                  Nov 2007
1.11ÔÂ23ÖÁ24ÈÕÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÔÚËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧºÍËÄ´¨´óѧµÈ¾ÙÐеġ°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰ÐС±»î¶¯ÖпɽÓÊܵǼǺͱ¨Ãû                                                                                                                   At IDG career fair on 23rd-24th Nov in Chengdu
2.·ÃÎÊÓý±Ì¹ØÓÚ´Ë´ÎÅàѵ¼Æ»®µÄÍøÕ¾²¢×÷µÇ¼Ç±¨Ãû                                                                                                                            Website at: www.ubisoft-training.com
3. ·¢ËÍÓʼþ×÷µÇ¼Ç±¨Ãû                                                                                                                                                                                                                                                                                                                                                                 E-mail at: info@ubisoft-training.com
µÇ¼Ç±¨ÃûËùÐèÌõ¼þ                 Terms required for training registration
Ïà¹ØITרҵµÄ×îºóһѧÄêµÄѧÉú»òÒѱÏÒµµÄ¾ù¿ÉµÇ¼Ç±¨Ãû                                                                                                                                                            The last semester graduate or already graduate majored in IT realted
ÕçÑ¡Á÷³Ì                  Selection Process
2007Äê12Ô                                                                                                  Dec 2007
ËùÓеǼDZ¨ÃûµÄѧÉú½ÓÊÜÊéÃæ²âÊÔ                           £¨²»ÐèÏÖ³¡Íê³É£¬Ö»ÐèÔڹ涨ʱ¼äÄÚÒÔÓʼþÐÎʽÌá½»£©                                                                                   Written test sent to all applicants                                                                                           (no need to do on site, just send by email on time)
2008Äê01Ô                                                                                                  Jan 2008
1ÌìµÄÏÖ³¡²âÊÔ¼°ÃæÊÔ                                                                                                                                                                                            1 day onsite test and interview
2008Äê02Ô                                                                                                  Feb 2008
²âÊԳɼ¨Î»ÁÐǰ150ÃûµÄѧÉú»á±»ÑûÇë½øÈëÅàѵ                                                                                                                                   Top 150 candidates will be accepted
2008Äê03-05Ô                                                                                                  Mar - May 2008
Åàѵ                                                                                                                                                                                                                  Trainees attend training program
ÕçÑ¡±ê×¼                  Selection Standard
1. ÈȰ®ÍæÓÎÏ·£¬²¢ÇÒÓÐÒâÔ¸Ñ§Ï°ÖÆ×÷ÓÎÏ·                                                                                                                                                                                 Love to play games and potential of producing games
2.˼άÃô½Ý¡¢·Ç³£´ÏÃ÷£¬²¢ÇҾ߱¸ÓÎÏ·²úÒµÏà¹Ø»ù´¡ÖªÊ¶                                                                                                                                                                Smart, has basic knowledge of producing games 
3. ¾ß±¸×ÔÖ÷¿ª·ÅʽѧϰÓÎÏ·µÄÄÜÁ¦                                                                                                                                                                                                      Ability of to learning games self-motivated 

 
 
Áù¡¢    ѧÉú¼°Ñ§Ð£ÄÜ´ÓÖÐÊÜÒæÊ²Ã´£¿
        Benefits for Trainees and University
 
¨¹  Óý±Ì¼°ÆäÔÞÖúÉ̸ºÔðÕû¸öÅàѵ·ÑÓ㺠ÿλѧÉúÔ¼ÈËÃñ±Ò 10Íò£¬´ËÅàѵ×ܵÄͶÈëÊÇÈËÃñ±Ò1500Íò²¢ÇÒ¶ÔѧУ¼°Ñ§Éú¶¼ÊÇÃâ·ÑµÄ
       Ubisoft and sponsors: 100,000 RMB / student, total investment 15M RMB, and no charge to
       University and students at all
¨¹  °²ÅųµÍù·µ½ÓËÍѧÉú²¢¸ºµ£ÔÚÅàѵ»ùµØµÄÎç²Í·ÑÓÃ
       Daily bus pickup and drop off from University and Lunch card
¨¹  Åàѵ¿ªÊ¼Ç°¼´ÓëѧÉúÇ©¶©¹ØÓÚÅàѵͨ¹ýºóÖ±½Ó½øÈëÓý±Ì³É¶¼¹«Ë¾¹¤×÷µÄÒâÏòЭÒé
Job contract offered when they start training, which guarantees job at Ubisoft if they pass training
¨¹  ЭÖúѧУÌá¸ßÇàÄê½ÌʦµÄ½Ìѧˮƽ
       Assist University on improving young professor¡¯s didactical standard
¨¹  ÅàѵÆÚ¼äΪѧÉú¹ºÂòÒâÍâÈËÉí±£ÏÕ
Arrange Risk Insurance for students who come for training
 
 
 
Æß¡¢    ÆäËûѧÉú¹ØÐĵÄÎÊÌâ
       Others for Students Concerns
 
 
ÎÊ£ºÈçÓÐЭÒ飬ÓÐʲô¶ÔѧÉúµÄÏÞÖÆÌõ¿î£¿
        Q: What¡¯s the proviso to student according to the agreement?       
 
´ð£ºÓý±Ì¹«Ë¾»áÔÚÅàѵǰÓëÅàѵµÄѧÉúÇ©¶©Åàѵͨ¹ýºó¿ÉÒÔµ½Óý±Ì³É¶¼¹¤×÷µÄÒâÏòºÏͬ£¬²¢ÇÒÔÚÅàѵÖÐÊÇûÓÐн×ʵġ£
A: Job contract offer signed before training, no salary paid during training but they are offered job when passing training.
 
 ÎÊ£ºÒòѧÉú×ÔÉíÔ­ÒòÖÐ;Í˳öÅàѵÊÇ·ñÐèÒª³Ðµ£Î¥Ô¼ÔðÈΣ¿
        Q: Will student need to take responsibility of breaching of faith during midway of training due to
           Private reason?
   
       ´ð£º¶ÔÓÚ´ËÖÖÇé¿ö£¬Óý±Ì¹«Ë¾ÓÐȨȡÏû¸øÓ蹤×÷µÄ»ú»á£¬µ«Óý±Ì·Ç³£»¶Ó­Ñ§ÉúÔÙ´ÎÀ´²Î¼ÓºóÐø
       µÄÅàѵ
A: Ubisoft has the right to refuse giving a job contract offer if they don¡¯t complete the training, and there is subsequent training they are welcomed to do
 
ÎÊ£ºÓý±Ì³É¶¼¹«Ë¾µÄ¹¤×÷µØµã£¿
        Q: What¡¯s the address for Ubisoft Chengdu?
   
       ´ð£ºÓý±Ì³É¶¼¹«Ë¾µÄ¹¤×÷µØµãÊÇ£º³É¶¼Ì츮´óµÀÌ츮Èí¼þÔ°B2¶°2²ã
A: Location for Ubisoft Chengdu is: 2F, B2 Building, Tian Fu Software Park, Tian Fu Main Road, Chengdu 
 
 
ÎÊ£ºÈëÖ°ºó£¬ÊÇ·ñ»¹ÓÐÊÔÓÃÆÚ£¿Èç¹ûÓУ¬ÇëÎÊÊÔÓÃÆÚ¶à³¤£¿
        Q: Is there a probation period after joining Ubisoft Chengdu? If yes, how long is it?
 
       ´ð£ºÊǵģ¬ÈëÖ°ºóÓÐÊÔÓÃÆÚ¡£¸ù¾ÝÖйúÀͶ¯·¨¹æ¶¨£¬ÊÔÓÃÆÚΪ²»³¬¹ý3¸öÔÂ; ¶ÔÓÚÅàѵÖбíÏÖ
       ·Ç³£ÓÅÒìµÄѧÉúÒ²¿ÉÒÔÃâ³ýÊÔÓÃÆÚ
        A: Yes, student will have probation period after joining Ubisoft Chengdu. Normally probation
        Period is no longer than 3 months according to Chinese Labor Law, but those who did
        Exceptional training won¡¯t have probation period
 
 
 ÎÊ£ºÈëÖ°ºó£¬¹«Ë¾ÊÇ·ñÌṩËÞÉá»òÕß×â·¿²¹Ìù£¿
        Q: After joining Ubisoft Chengdu, will Company provide accommodation or house rental
           Allowance?
       ´ð£º·ñ
        A: No
 
 
 ÎÊ£º¹ØÓÚÔÂÊÕÈ룬ÅàѵÆÚÄÚ´ýÓö¼°×ªÕýºó´ýÓöÊÇÔõÑùµÄ£¿¸Ã´ýÓöÊÇ˰ǰ»¹ÊÇ˰ºó±ê×¼£¿
        Q: For monthly salary, how much is it during training period and passing probation period? Is it
           Before tax or after tax?
       ´ð£ºÅàѵÆÚÄÚûÓÐÊÕÈë; ¸ù¾ÝÈç³É¶¼¸ßÐÂÇøÕþ¸®¶ÔÊý×ÖÓéÀÖ²úÒµ´ÓÒµÈËÔ±2007ÄêÊÕÈ뷶ΧµÄͳ
       ¼ÆÊý¾Ý£¬Óý±Ì¹«Ë¾»á°´²»Í¬Ö°Î»¸øÓè·Ç³£¾ßÓб¾µØÊг¡¾ºÕùÁ¦µÄÔÂÊÕÈë
        A: No salary during this Mar. ¨C May training. We will offer high for their job category based on
        Annual wage level for Digital Entertainment Industry listed by Chengdu High Tech. Government
        Statistics
 
 
°Ë¡¢    ¸ü¶à¹ØÓÚÓý±Ì³É¶¼µÄÖ°ÒµÔ¶¾°¹æ»®
More Career Path About Ubisoft Chengdu
     
             »¶Ó­²Î¼ÓÓÉIDGÃÀ¹ú¹ú¼ÊÊý¾Ý¼¯ÍÅÖ÷°ìµÄ¡°Ê×½ìÖйúÓÎÏ·È˲ÅÕÐļУ԰Ðгɶ¼Õ¾»î¶¯¡±£¬½ì
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            Welcome to attend ¡°The First China Game Talent Campus Recruitment Road Show ¨C
        Chengdu Station¡± organized by IDG, Ubisoft will do promotion focused on career path
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       Venue and Schedule for this activity (Exact TBD)
       ³É¶¼£¨11ÔÂ23-24£©¡ªËÄ´¨ÒôÀÖѧԺ³É¶¼ÃÀÊõѧԺ¡¢Î÷ÄϽ»Í¨´óѧ¡¢ËÄ´¨´óѧµÈ
       Chengdu Station (23rd -24th Nov.) in Sichuan Music College Chengdu Arts College, Western of
       China Transportation University, Sichuan University and etc.
 
 
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       Support Needed from University
 
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            University assists introducing training program to students, and PR like using internal
            Website
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            University allow students to go to training program between March ¨C May 08 full time
 
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